Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

3 Dimensional Chat / Hi Poly soldier - 'come and go' project

Author
Message
Jon Fletcher
19
Years of Service
User Offline
Joined: 7th May 2005
Location: Taunton, UK
Posted: 28th Nov 2007 18:36
im not too fussed, its nice to see people talking about the army, i really envy you lot, i would love to have something to look back on and think i had a small part of. sometimes you cant help but think that as a civilian your just a taxpayer farmed to pay for all this, whereas a soldier you might have the very small feeling that you mean something. (not as in 'treated nice', but like a tool rather than a resource, to your country.)

I'd probably wimp out of the lifestyle though, waking up *extra* early has never been my strong point. heh.

Quote: "Is this something you're working on for your Portfolio, or will it see it's way into a Pack for X10?
"


portfolio practice, plus I've always wanted to create a modern'ish looking soldier. I'm also considering an attempt to develop my first game in FPSC (maybe X10) but i tend to get pushed out of that idea very easily.

Raven
19
Years of Service
User Offline
Joined: 23rd Mar 2005
Location: Hertfordshire, England
Posted: 28th Nov 2007 20:47
Quote: "Try comparing enlisted rates, instead of officer rates."


mix of words, it was your E-1..12 to our Basic A..G payrates.
Both sides aren't exactly poorly paid anymore, I mean I remember distinctly only getting around £250-300/month which is now £600-700/month for new recruits.

I mean it wasn't bad, given everything cept equippment was free.
Had alot of stuff on-base and most guys I know would just save money going on the occassional night out (cept during training weekends off), but then they were still getting used to that life.

Quote: "I will say though, that the British have much better MREs than we do. Back in (or around) '96 we had a major joint excercise with the British at Bragg, in which your Airborne and our Airborne did a MASSIVE airborne assault using all of our drop zones (I believe it was the largest airdrop since WWII). We had the opportunity to exchange conversations, rations (although once the Brits tasted our MREs...they wanted nothing more to do with them ) and uniform items. Great bunch of people."


Not had your MREs, mind ours can be quite bad too. If you're in colder climates on survival exercises ... bleck those protien packs are god awful. Bit like gone off dehydrated soup with some lard in for good measure

Quote: "im not too fussed, its nice to see people talking about the army, i really envy you lot, i would love to have something to look back on and think i had a small part of. sometimes you cant help but think that as a civilian your just a taxpayer farmed to pay for all this, whereas a soldier you might have the very small feeling that you mean something. (not as in 'treated nice', but like a tool rather than a resource, to your country.)

I'd probably wimp out of the lifestyle though, waking up *extra* early has never been my strong point. heh."


Always is Territorial mate, 28days a year + training at full pay.
Most of those guys end up driving trucks and such.

Army is better to go for is you only want short-term, as they have a minimum servce of 4years. As well as the weekend soliders.
Navy and Airforce is 6-12years minimum.

TA or Full-Time you still get full qualifications.

It's actually good fun to see what kinda person the Army Pathfinder thinks you are. Took that earlier today and found out I was a Red Path... which basically ment being behind the sights of anything with ridiculous firepower lol

Specifically recommended Challenger 2 Tank Crewmen.

Deadly Shadow
19
Years of Service
User Offline
Joined: 4th Dec 2004
Location: Oklahoma , USA
Posted: 1st Dec 2007 09:24
Looks nice

All this I Cannot Bear to Witness Any Longer
Cannot the Kingdom of Salvation Take Me Home
Greenster
19
Years of Service
User Offline
Joined: 3rd Feb 2005
Location: US ©
Posted: 1st Dec 2007 09:40 Edited at: 1st Dec 2007 10:08
It'd look nice running between two key-frame animations in Euphoria.

How long does the work flow take for a model like this? I've yet to see high level tool sets that make vertex editing streamline even used in commercial studios. Most commercial games I'm seeing even for next gen engines let all the shading and bevel effects ride on the textures and normal maps, and they use really low poly meshes.
Jon Fletcher
19
Years of Service
User Offline
Joined: 7th May 2005
Location: Taunton, UK
Posted: 4th Dec 2007 02:07
Quote: "Most commercial games I'm seeing even for next gen engines let all the shading and bevel effects ride on the textures and normal maps, and they use really low poly meshes."


they all do, this is just to extract an extremely accurate normal map.

its kind of like 'clay modeling fun' the work-flow can often be simple and not very time consuming if you weight things around alot, im going in depth with this model though so its taking alot longer than usual (but this is all time saved from creating the normal map later in photoshop)


doodling to try and grasp an idea for a helmet and found something i could work further on, progress so far:



^^ ALOT of refining to do with that, before anyone even says it (and you have been warned) i am aware proportions are off, this will be fixed later on, im just trying to get down the aesthetics right now.

also i might scrap the whole thing covering the mouth, i use far too many of those weird things plus, with it, it kind of looks like a covert op/fighter jet pilot hybrid (lol?) also looks like a wimp in the small pic of the guy wearing whats made so far.. but thats likely the helmet proportions.

basic very rough shapes, still got the straps, screws, padding etc to go in, possibly even a dent or two if im really picky...

Trinity Pictures
18
Years of Service
User Offline
Joined: 10th Nov 2006
Location: Leesburg, VA
Posted: 4th Dec 2007 02:48
wow! awesome work Jon! (could you please make a zbrush tut?)

Artist/Modellor of Encrypto Studios
Fuzz
18
Years of Service
User Offline
Joined: 14th Nov 2006
Location: Tasmania, Australia
Posted: 4th Dec 2007 09:09
sweet i love that helmet

(\__/)
(O.o )
(> < )Please join groves inc.....World domination
BiggAdd
Retired Moderator
20
Years of Service
User Offline
Joined: 6th Aug 2004
Location: != null
Posted: 4th Dec 2007 14:12
Great Work as always Jon!

Jon Fletcher
19
Years of Service
User Offline
Joined: 7th May 2005
Location: Taunton, UK
Posted: 9th Dec 2007 04:54 Edited at: 9th Dec 2007 04:56
thanks guys.

this should do better, not huge progress but meh:



a bit more modern looking than i intended first of all but I've grown on such concepts lately, in fact it even still looks cool without the goggles, which I'll keep looking good for later on with variations.

still alot of work to do on that, but you can begin to see details coming in, I've gotta connect those goggles somehow, either by a sliding mechanism on the front of the helmet or plainly straps... we'll see.

Alucard94
17
Years of Service
User Offline
Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 9th Dec 2007 09:24
God damn it Jon! For every thread you make I get a pantvisit from santa! =P

Let's see how many peoples at BLAAAAAAAAAAAAAAAAAAAAAAAHHHHHH.... scared you there eh?
Quote: ""One day I realised that people on the whole are idiots""
- Raven
Reality Forgotten
FPSC Reloaded TGC Backer
18
Years of Service
User Offline
Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 9th Dec 2007 09:58
Jon,

great work as usual. This guy looks like someone that I know who is in the military with me.



Cheers,
Dave


Alucard94
17
Years of Service
User Offline
Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 9th Dec 2007 10:33
Oh and by the way did you get the idea for the goggles from splinter cell? Reminds me allot of the ones in there.

Let's see how many peoples at BLAAAAAAAAAAAAAAAAAAAAAAAHHHHHH.... scared you there eh?
Quote: ""One day I realised that people on the whole are idiots""
- Raven
Alucard94
17
Years of Service
User Offline
Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 9th Dec 2007 14:37
Jon you could power an entire city with your awesomeness... I had to say it hehe

KeithC
Senior Moderator
19
Years of Service
User Offline
Joined: 27th Oct 2005
Location: Michigan
Posted: 9th Dec 2007 15:14
I'm afraid that if you keep showing me up like this; we can't be best friends anymore, Jon.

TEH_CODERER
21
Years of Service
User Offline
Joined: 12th Nov 2003
Location: Right behind you!
Posted: 9th Dec 2007 16:55
Yeah, yeah, still amazingly awesome!

Commander in Chief
18
Years of Service
User Offline
Joined: 15th Apr 2006
Location: Carbondale, PA, USA
Posted: 9th Dec 2007 17:52
Those goggles are very similar to Sam Fisher's goggles, in fact. Not exact, however.

Do you box model everything, Jon? If you do, I'm afraid that I can't look at your gallery for fear of jealousy

Hardware: nVidia GeForce 8500GT 256mb, 240gb HD Space, Dual Pentium 4 CPU 2.80GHz's, 512mb RAM, Realtek HD Audio
Software: 3Ds Max 9, Adobe Photoshop CS, Adobe AfterEffects CS3
Jon Fletcher
19
Years of Service
User Offline
Joined: 7th May 2005
Location: Taunton, UK
Posted: 17th Dec 2007 03:07
Quote: "God damn it Jon! For every thread you make I get a pantvisit from santa!"


such kind words, thank you sir.

Quote: "great work as usual. This guy looks like someone that I know who is in the military with me."


thanks. looks familiar to me too, cant say where from though.

Quote: "Oh and by the way did you get the idea for the goggles from splinter cell? Reminds me allot of the ones in there."


Quote: "Those goggles are very similar to Sam Fisher's goggles, in fact. Not exact, however."


kind of but not really the main source, I've seen quite a few helmet designs over the net (concept art) with the 3 eye triangle thing, just makes it look a whole lot more futuristic.

i don't intend for these to glow any colour though

Quote: "Jon you could power an entire city with your awesomeness... I had to say it hehe"


lol.

Quote: "I'm afraid that if you keep showing me up like this; we can't be best friends anymore, Jon."


Noooo! do i still get the keep the best friends bracelet?

@ chief

not everything, mostly polygon modeling, kind of hard to say really....if its looks like a box, then yes.


anyway, i started modeling the low poly cage (which is surprisingly annoying, as you have to maintain a decent topology yet align it up to the high polygon model at the same time, bah

but then i realised its much better to finish other things before this, so i got the assault rifle UV mapped and have started texturing



its not supposed to be an accurate model of a G36C, rather a sort of post modern development of the design with my custom features etc. (means different reload as well)

Insanity Complex
19
Years of Service
User Offline
Joined: 16th Sep 2005
Location: Home
Posted: 17th Dec 2007 13:26
I'd post something more constructive...but only two words are sticking out in my mind right now...

"ooooh...shiny..."


Commander in Chief
18
Years of Service
User Offline
Joined: 15th Apr 2006
Location: Carbondale, PA, USA
Posted: 17th Dec 2007 15:34
Sorry Jon, I'm still learning, and would you mind defining 'polygonal modeling'? Because I looked it up on Wikipedia (of course) and there are many methods under it.. might you choose a method?

Hardware: nVidia GeForce 8500GT 256mb, 240gb HD Space, Dual Pentium 4 CPU 2.80GHz's, 512mb RAM, Realtek HD Audio
Software: 3Ds Max 9, Adobe Photoshop CS, Adobe AfterEffects CS3
Fuzz
18
Years of Service
User Offline
Joined: 14th Nov 2006
Location: Tasmania, Australia
Posted: 18th Dec 2007 08:19
sweetness Jon sweetness

(\__/)
(O.o )
(> < )Please join groves inc.....World domination
Kyle Katarn
17
Years of Service
User Offline
Joined: 7th Jun 2007
Location: Central Coast, Australia
Posted: 18th Dec 2007 08:54
BWAHAHA! Shooting our way to freedom. Thats hilarious.

Those are some sexy models btw. The first WIP model you posted with the helmet on the character, what is that stick thing? Is it a Y scope of your handgun, or a lightsaber (lol)?
Jon Fletcher
19
Years of Service
User Offline
Joined: 7th May 2005
Location: Taunton, UK
Posted: 20th Dec 2007 17:33
update:



Quote: "what is that stick thing? Is it a Y scope of your handgun, or a lightsaber (lol)? "


lol, yeah the gun was cut off from the image

Quote: "Sorry Jon, I'm still learning, and would you mind defining 'polygonal modeling'? Because I looked it up on Wikipedia (of course) and there are many methods under it.. might you choose a method?"


what i meant was modeling the whole thing polygon by polygon, not by starting with a shape and progressing detail. its kind of like starting with a plane and dragging off new edges.

i like the method alot as it allows much easier drawing of topology and edge loops.

Alucard94
17
Years of Service
User Offline
Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 20th Dec 2007 18:46
Jon could you make some sort of tutorial for polygonal modeling? Because you are sooooo awesome

Havok
19
Years of Service
User Offline
Joined: 29th Jul 2005
Location: In a box
Posted: 20th Dec 2007 19:53
Awesome work, Jon. Would you mind posting the UV map?


I know Karate, Kung Fu, and 47 other dangerous words...
Alsan
19
Years of Service
User Offline
Joined: 20th May 2005
Location: Germany - Nähe Kassel
Posted: 20th Dec 2007 20:20
The texturing is just überawesome.

I have to go through some Photoshop tuts, I love this scratchy look.

@ Havok: I'd be very intrested in seeing the UVMap and texture, too! It's alwas great too see some perfect examples and maybe adopt one thing or two.

Galaxy613
16
Years of Service
User Offline
Joined: 17th Dec 2007
Location: USA, VA
Posted: 20th Dec 2007 20:36
Very very nice G36C.
Jon Fletcher
19
Years of Service
User Offline
Joined: 7th May 2005
Location: Taunton, UK
Posted: 20th Dec 2007 20:50
texture and UV map scaled:



visible that there's alot of work left to do

i also forgot about a couple polygons when mapping, you can see on the right hand side UV set, there are some polygons overlaying by the safety. (which I've yet to get rid of.)

Alucard94
17
Years of Service
User Offline
Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 20th Dec 2007 20:59
grrr how I want your modeling skills...

KeithC
Senior Moderator
19
Years of Service
User Offline
Joined: 27th Oct 2005
Location: Michigan
Posted: 20th Dec 2007 23:02
Nice work Jon; is the map 1024x1024 or 512x512?

Jon Fletcher
19
Years of Service
User Offline
Joined: 7th May 2005
Location: Taunton, UK
Posted: 20th Dec 2007 23:33
im drawing it at 2048x2048.

scales to 1024 fine without much/any detail loss.

KeithC
Senior Moderator
19
Years of Service
User Offline
Joined: 27th Oct 2005
Location: Michigan
Posted: 21st Dec 2007 02:18
So do you normally draw at twice the desired resolution, then rescale?

Jon Fletcher
19
Years of Service
User Offline
Joined: 7th May 2005
Location: Taunton, UK
Posted: 21st Dec 2007 02:27
sometimes, yes.

if its a texture that may require smaller things than usual, like alot of scratches then yeah.

unless its meant to be anything smaller than 1024, then i just find it safer to draw at true resolution, otherwise things start to blur too much

KeithC
Senior Moderator
19
Years of Service
User Offline
Joined: 27th Oct 2005
Location: Michigan
Posted: 21st Dec 2007 02:54
Quote: "then i just find it safer to draw at true resolution, otherwise things start to blur too much"

Sounds like you've seen the "Poopinmymouth" (aka Ben Mathis) tutorials on texturing.

sp3ng
18
Years of Service
User Offline
Joined: 15th Jan 2006
Location:
Posted: 23rd Dec 2007 00:26
after looking at this post there is something that i wonder about, how do you go about putting the extra stuff on the model (armor, helmet, etc.) do you have it seperate to the model or connected


Add Me
mastercheif 193
17
Years of Service
User Offline
Joined: 27th Feb 2007
Location: Outer Heaven
Posted: 24th Dec 2007 02:28
Wow, jon the screenies look awsome. Great job. I would like to see more.
RUCCUS
19
Years of Service
User Offline
Joined: 11th Dec 2004
Location: Canada
Posted: 24th Dec 2007 03:59
From here on out, we should refer to that UV-Map when trying to show newcomers to 3D Modeling what a proper uv map should look like.

Fletcher you're insanely good at modeling, at mapping, at texturing... hell you even got the cool last name. WHAT DONT YOU DO.

Deathead
18
Years of Service
User Offline
Joined: 14th Oct 2006
Location:
Posted: 24th Dec 2007 16:55
Holy... Moly... Jon that is awesome work! Just one question though...
How are you so awesome? Or Why are you so uber-awesome?lol

[href=http://www.freewebs.com/deatheadstudios/]

[/href]
Alucard94
17
Years of Service
User Offline
Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 24th Dec 2007 17:31
Jon I demand you! Go make some friggin' polygonal modeling tutorials or else!!!... you'll get a halfeaten cookie instead of a entire one!!! I warn you!!

QuothTheRaven
22
Years of Service
User Offline
Joined: 2nd Oct 2002
Location: United States
Posted: 24th Dec 2007 18:36
What do you use for your black metallic texture? Do you have an actual photo texture you just overlay over the polygons or is it a photoshop painting technique you use?

wind27382
18
Years of Service
User Offline
Joined: 10th Feb 2006
Location:
Posted: 29th Dec 2007 18:33
yes makes added cloth simulator and a hair and fur simulator in version 8 with is what i use.

wind

Login to post a reply

Server time is: 2024-11-26 00:45:34
Your offset time is: 2024-11-26 00:45:34