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FPSC Classic Models and Media / Free Stream Of Models Offered For Help..

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Anja Viotile
17
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Joined: 20th Nov 2007
Location: Denmark
Posted: 21st Nov 2007 19:07
Hi. im very very new to FPSC but im very very old with 3D modelling and texturing..

Basicly im creating alot of models. But when i import them into FPSC the walls either turns wrong way.. CSG tools dont work, etc etc..

So im basicly looking for an Importer who can make my models FPSC ready, as for the help yourll get all the models free for commercial use but NOT for sharing. The models will still be (c) by Befun.

For instance i got this room (view attachment)
Well it kinda imports ok into FPSC via the basic segment tool. But shading is way off and choppy. The models has been run DarkBasic viewing without any shader problems. So im doing something wrong.

You gotta have MSN, so please if importing segments and entities into FPSC is of ease to you, please contact me.. The help will be rewarded...

Sign Anja.

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FredP
Retired Moderator
18
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Joined: 27th Feb 2006
Location: Indiana
Posted: 21st Nov 2007 21:35 Edited at: 21st Nov 2007 21:38
Look here to do it yourself.Entity Workshop is easy to use.
I recommend you try using this to make entities FPSC ready.

Edit:For creating segments I suggest you get Signs for segments and so much more.You can find Signs here.

Get them both.Also there is a sticky at the top of this board where you can look to find links to other useful game develoment tools as well.

Please have mercy and use the search function.
xplosys
18
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 21st Nov 2007 21:53
Agreed. The basic segment tool is quirky. I would try the tools above first. It may save you lots of time.

Very nice room!

Best.

I'm sorry, my answers are limited. You must ask the right question.

Anja Viotile
17
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Joined: 20th Nov 2007
Location: Denmark
Posted: 21st Nov 2007 22:05
For signs.. how easy is it to put the segments in and place them, and does it support custom corners or do it cut some itself.
Klive
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Posted: 21st Nov 2007 22:11
Feel free to e-mail me. I teach game design at a local college, as well as 3d modeling. klive@surewest.net I can either help you get your content FPSC ready, or at the least offer you a direct contact to help guide you through the process.
fallen one
18
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Joined: 7th Aug 2006
Location: My imagination!
Posted: 22nd Nov 2007 00:20
Looking at your segment, very high in polys for fpsc, this engine runs very very slugish, you cant really put a lot details into it like other engines, its best to keep things very simple and basic.

fpsc game KillTV update 22Oct.http://www.avantivita.com/killtv.html
zakman
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Posted: 22nd Nov 2007 05:09
ya i whould use entity workshop to!

zakman
the inovator
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Location: virginia
Posted: 22nd Nov 2007 05:41 Edited at: 22nd Nov 2007 05:43
I like the Basic Theme but, You could have saved alot of poly usage by properly texturing the segment. What I mean by this is instead of modeling all the baseboard and moldings you should have allowed the texture to do this for you by creating the illusion that the molding is modeled by bump mapping and shading. Add your own cast shadows and lighting to gain that 3 point perspective that typical light maps and shaders would create. Do not add too much, it is very easy to over texture a model.

I typically do not reply to most posts but I see alot of potential in your work. With the right guidence you could be right up there with us in no time. Please do not get me wrong here, you have a wonderful eye for detail. The sad part is, FPSC currently does not have a wonderful engine for detail oriented entities. I fully believe that will change in the future so do not let this get you down. Keep doing what you are doing just give more emphasis on the texture and not so much on the Meshes. The goal here or should I say challenge is to create the blockiest mesh possible and smooth it all out with the texture.

Good luck, If you need any help just shoot me an email. I will help you in any way I can.

The Inovator


www.hotpointhosting.com
www.fpsxtreme.com
Anja Viotile
17
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Joined: 20th Nov 2007
Location: Denmark
Posted: 22nd Nov 2007 07:20
Oh i already had like 300 instances in FPSC,, but without corners since my segments doesnt work correctly and it runs smoothly... On that image it looks a bit intense..
Anja Viotile
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Location: Denmark
Posted: 22nd Nov 2007 07:47
k i got the highest polycount wall part from 42 polygons to 11 polygons without reducing quality.. Even though i didnt see that needed, and i cant feel any difference inside FPSC but gonna do it with every wall.. Can u cut though a wall with no backface? I mean does FPSC add the sides itself?
Anja Viotile
17
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Joined: 20th Nov 2007
Location: Denmark
Posted: 22nd Nov 2007 07:50
The inovator i sure do have a bumpmap texture etc ready, but shading doesnt work right for me.. There is some incompatible thing going on here.
Anja Viotile
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Location: Denmark
Posted: 22nd Nov 2007 09:17
heres how it looks when i use shading.. I use Bumpent as shown in the base tutorial..


and heres the textures

D2:


D:


E:


just cant get it to work *cry*
Trinity Pictures
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Location: Leesburg, VA
Posted: 22nd Nov 2007 17:16
how "old" is "old"?

Artist/Modellor of Encrypto Studios
Anja Viotile
17
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Joined: 20th Nov 2007
Location: Denmark
Posted: 22nd Nov 2007 17:51
Well its 18 years now ive played with 3d and arts. However only worked commercial freelance for varies gaming companies for 9 of them. However not doing that anymore, im on pension because of a brain tumor.. Hope that answers your question.

So anyone got an idea if its my GFX card which performs badly in FPSC?
Anja Viotile
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Joined: 20th Nov 2007
Location: Denmark
Posted: 23rd Nov 2007 16:33
Please anyone ever had this problem at all?

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