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3 Dimensional Chat / the shapes of modeling a human

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james hardy
18
Years of Service
User Offline
Joined: 29th Jan 2006
Location: Good Old Britain
Posted: 22nd Nov 2007 17:53
How im just wondering what are the best shapes too start of the human anatomy???
I just use big shperes but i know this is wrong,
i have been trying with cylinders but the extrusions make it look too pointy and the faces show to much

so has anyone got a suggestions please


james
discostu
20
Years of Service
User Offline
Joined: 30th May 2004
Location:
Posted: 22nd Nov 2007 18:18
box modeling a pretty good tried and tested method


discostu

cletus that aint no racoon now get me some proper roadkill
hessiess
17
Years of Service
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Joined: 30th Mar 2007
Location: pc!
Posted: 22nd Nov 2007 19:35 Edited at: 22nd Nov 2007 19:35
the best thing to start from is 1 vert. organics are best done with poly by poly, gives you more control over topolagy

learn blender, you will never regret it.
james hardy
18
Years of Service
User Offline
Joined: 29th Jan 2006
Location: Good Old Britain
Posted: 22nd Nov 2007 19:36
thanks
okay ill start modeling lol

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