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FPSC Classic Product Chat / FPSC Questions

Author
Message
Tye
18
Years of Service
User Offline
Joined: 27th Nov 2005
Location:
Posted: 23rd Nov 2007 04:39
How is the scripting system, can you control almost every aspect of your game(sound, enemy, gui, ect..)

Is it easy to make your own weapons and enemys.

If the Speed of light is 299,792,458 Meters per second, Then how fast is the speed of Darkness.
Fruitless CRUNK
17
Years of Service
User Offline
Joined: 3rd Mar 2007
Location: DRINKING MY HOT COFFEE =:-)
Posted: 23rd Nov 2007 04:44
THe scripting system is easy if you take the time to learn it. The sound is compleatly coustom, but you haft to make the sounds yourself. You haft to get a modeling tool to make the weapons and badguys. I use milkshape 3D, its a great tool just take a turtal of it and you shold be good.

P.S. It says that you joined the fourm in 05. If so you should know this.

If you can't win, cheat. If you can't cheat, quite.
Tye
18
Years of Service
User Offline
Joined: 27th Nov 2005
Location:
Posted: 23rd Nov 2007 15:42
Quote: "It says that you joined the fourm in 05. If so you should know this."


I don't own fpsc, I want to know if i can almost edit anything through the scripting system.For example say there is a zombie outside a glass door, when the player gets to a certain point before the door, the zombe will break through the glass and attack the player.

If the Speed of light is 299,792,458 Meters per second, Then how fast is the speed of Darkness.
CoffeeGrunt
17
Years of Service
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Joined: 5th Oct 2007
Location: England
Posted: 23rd Nov 2007 19:23
you could set the glass to break when player steps through a trigger zone.....

it would be relatively easy to do.

You can tell i'm an old-school gamer, right?
Tye
18
Years of Service
User Offline
Joined: 27th Nov 2005
Location:
Posted: 24th Nov 2007 00:43
Can you stop the items and weapons from lighting up and bouncing when your get near?

How is the source code?

If the Speed of light is 299,792,458 Meters per second, Then how fast is the speed of Darkness.
TGPEG
17
Years of Service
User Offline
Joined: 28th Dec 2006
Location: Bristol, United Kingdom
Posted: 24th Nov 2007 10:15
The source code is a maze of stuff, but some people have managed to make sense of it, and you can stop the weapons and items bouncing by just choosing a different script.

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