#include is for header files and inline templates, not for general source code.
Just right-click on your solution and select Add->New items (or whatever it says).
For example:
Cam.h
#pragma once
void PositionCamera(float x, float y, float z);
Cam.cpp
#include "Cam.h"
void PositionCamera(float x, float y, float z)
{
dbPositionCamera(x, y, z);
}
Then in any file that needs access to the 'PositionCamera' function, just include the Cam.h.
The benefits of arranging your code like this are:
1. Smaller source files are easier to understand (read the FPSC source if you think otherwise).
2. Changes to the Cam.cpp file mean that only that file needs to be recompiled before everything is linked together.
3. Better re-use - you can write a module and test it separately, then just paste a copy of the files into your main app when you are done without disturbing existing code.
There are other benefits too, but I'll stop here before it turns into a full-blown lesson