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Dark GDK / Collision Detection with a .DBO World

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Cooldude
16
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Joined: 10th Nov 2007
Location:
Posted: 25th Nov 2007 20:17
I can load a .DBO World and all but you can walk through walls. Can anyone just like give me a basic explaation of what I need to do and MAYBE code for just one object like adoor.
Hayer
18
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Joined: 4th Nov 2005
Location: Norway
Posted: 26th Nov 2007 15:20
Two words,
-Sparky
-imAn00bIFuFindATutorialOnSparkyTellMe


Cooldude
16
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Joined: 10th Nov 2007
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Posted: 26th Nov 2007 16:16
I don't get it....
APEXnow
Retired Moderator
21
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Joined: 15th Apr 2003
Location: On a park bench
Posted: 26th Nov 2007 19:53 Edited at: 26th Nov 2007 19:53
Cooldude, he's referring to this thread:

http://forum.thegamecreators.com/?m=forum_view&t=100377&b=22

This is a collision library for use with DarkGDK

[Hayer] I appreciate you were trying to help, but in the future, can you please be more specific on what you mean. Some people have never even heard of the Collision Library, let alone who developed it. Thanks.

Paul.

Cooldude
16
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Joined: 10th Nov 2007
Location:
Posted: 26th Nov 2007 22:51
How do I open a RAR file???
Niels Henriksen
20
Years of Service
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Joined: 27th Sep 2004
Location: Behind you breathing heavely
Posted: 27th Nov 2007 15:34
Cooldude - Google is your friend

I searched on Google for "open rar"

http://www.tech-pro.net/howto_030b.html

Niels Henriksen
Working on a (MMO)RPG right now in LightEngine
http://noggs.netopcom.dk/forum/default.asp - Forum for the game

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