yeah, StarFox could be great. I also loved both versions to SuperNintendo and Nintendo 64 ( I have both, even the special one to N64 that came with the RumblePak...ghehe ). But the challenge seems to big. I've started SOOOOOOOO many projects, from frogger to a Huge Final Fantasy like game. For one reason or another the game got stuck, everyone gots mad about me cuz I was coordinating the stuff....
Right now I am on a chess game. And it's damn hard to do ( its just 2players, no single player mode ).
Well, maybe I will be back to make hard games when I get a skilled team

I had one once but FF like is just too much. We had all running, villages, battles and menus but not models.
Well, I think I will put my chess a little aside and code the other one.
Raven, I have a question for ya. U seems to understand a lot about modeling bub.
Let's suppose I create a nice indoor scene ala Resident Evil. I did it as best as I could in 3D Max. The same scennery could be done in BSP. Now tell me, what speed (fps )should I expect from both? That's why I wanna make a BSP, I wanna make speed comparations.
I also should like if someone could tell me the limitations using 3DS and the limitations using BSP ( let's say light, collisions, speed and design ) I believe many here has da same curiosity...
Thanks once again
Rogue