Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Dark GDK / *std and dds

Author
Message
zappy
16
Years of Service
User Offline
Joined: 26th Nov 2007
Location:
Posted: 27th Nov 2007 21:15
Hello,
I loaded a x model that has dds texture (the tutorial models)
And the tutorial say to use the 3d world studio to create Game lavel and things like that ... oke ...however the 3D world studio exports my fille into X it's oke... but texture are exported to std and it doesn't work ...
The tutorial says that the fille from 3D world studio are compatible ...

I will upload the model rar if anybody want to try and help me

THX

Attachments

Login to view attachments
IanM
Retired Moderator
22
Years of Service
User Offline
Joined: 11th Sep 2002
Location: In my moon base
Posted: 27th Nov 2007 21:55
I have no idea what kind of texture an STF file is, and I can pretty much guarantee that the GDK won't understand what it is either.

Switch to BMP, JPG, DDS or PNG and try it again.

Utility plugins collection and
http://www.matrix1.demon.co.uk for older plug-ins and example code
zappy
16
Years of Service
User Offline
Joined: 26th Nov 2007
Location:
Posted: 27th Nov 2007 22:04
oke i will try but u can tell me a soft that exports 3ds into X ?
Cellbloc Studios
20
Years of Service
User Offline
Joined: 15th Mar 2004
Location: Atlanta, GA
Posted: 28th Nov 2007 00:07 Edited at: 28th Nov 2007 00:10
http://www.righthemisphere.com/products/dexp/de_std.html

I would also try to actually "apply" the texture using the dbLoadImage to the mesh.

I am working on a pipeline of how to use the 3DWS, Sparky Collision Detection and DarkGDK together happily.

Your mod has been erased by a signature

Login to post a reply

Server time is: 2024-11-19 17:45:10
Your offset time is: 2024-11-19 17:45:10