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FPSC Classic Product Chat / Better rotation

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Aaagreen
17
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Joined: 4th Sep 2007
Location: City 17
Posted: 28th Nov 2007 19:49 Edited at: 28th Nov 2007 19:50
is there a way to rotate an entity, with more accuracy than 45 degree rotations? i saw this picture and saw that some of the objects were rotated in a way fps creator couldnt rotate!

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SamHH
17
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Joined: 9th Dec 2006
Location: Vermont
Posted: 28th Nov 2007 19:54
Hold shift.


xplosys
18
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 28th Nov 2007 21:43
I would like to know how they got that loading bay door to sit on top of the loading dock.

Best.

I'm sorry, my answers are limited. You must ask the right question.

Cheese Cake
17
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Joined: 11th Dec 2006
Location: At the bakery
Posted: 28th Nov 2007 21:45
Hold shift for a slower rotation...
And hold ctrl for a faster rotation...

The same goes with 1,2,3,4,5,6...

mikeh926
17
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Joined: 28th Oct 2006
Location: USA
Posted: 28th Nov 2007 22:53 Edited at: 28th Nov 2007 22:53
I thought that was a render, not in game? Look at the roofs. If it is ingame, howd they get the roofs to look like that?
Shim Kangrey
17
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Joined: 4th Feb 2007
Location: Upon Your Shadows
Posted: 28th Nov 2007 23:00
I think that screenie is from the FPSC Website on the MP3 page... As to how he got the door stand up, find the entity in the entity place, place it and stuff, then set it as a static entity. And I believe the original question has already been answered...

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Deathead
17
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Joined: 14th Oct 2006
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Posted: 29th Nov 2007 00:30
Its most definately a render. Because FPSC doesn't support soft shadows. And also yes using shift and ctrl makes rotation more better but ctrl is more faster.

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Inspire
17
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Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 29th Nov 2007 00:34
Quote: "I would like to know how they got that loading bay door to sit on top of the loading dock."


It's a render. To get it to be up higher like that, you would need to reimport it through the segment editor, and move everything up more (or offset it using the FPE, I've never tried it).

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