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FPSC Classic Product Chat / Model Pack 6 weapons animations

Author
Message
Bozzy
18
Years of Service
User Offline
Joined: 10th Sep 2006
Location: Birmingham, UK
Posted: 29th Nov 2007 23:43
Hi,

I'm not sure if this is the same for all weapons or what... but how do I see what frame numbers the start and end of a particular part of a gun animation is?

Cheers,
Bozzy

P.S. I want to use them in dbpro

"I'm a firm believer that if a team scores one goal, then the other has to score two to win."
Keo C
17
Years of Service
User Offline
Joined: 3rd Aug 2007
Location: Somewhere between here and there.
Posted: 30th Nov 2007 00:28
Pick up a trial of Milkshape and check?


Airslide
19
Years of Service
User Offline
Joined: 18th Oct 2004
Location: California
Posted: 30th Nov 2007 00:43
Look in the gunspec files, they'll tell you all the animation ranges.


Vote today and play the games!
Bozzy
18
Years of Service
User Offline
Joined: 10th Sep 2006
Location: Birmingham, UK
Posted: 30th Nov 2007 08:01 Edited at: 30th Nov 2007 08:01
Cheers Airslide

"I'm a firm believer that if a team scores one goal, then the other has to score two to win."

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