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3 Dimensional Chat / [3ds max 9] Panda Exporter / Importing to DBP

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El Goorf
18
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Joined: 17th Sep 2006
Location: Uni: Manchester, Home: Dunstable
Posted: 1st Dec 2007 17:24
A while ago i made a model in 3ds max. this model was split up into several objects, which i exported as a single limbed mesh with panda to .x format. I then loaded the mesh in dbp, and split the limbs up into individual object with the "make object from limb" command.

The meshes all appeared in the right place relative to each other, and coloured, ("Woot").

However, i've just done the same process with a second model, and the objects have lost their colour, AND are all positioned on top of each other, that is to say the orientation is being set to the centre of each limb, whereas before, [0,0,0] would be set relative to where the object was in 3ds max.

does anyone know how to fix this? i cant remember the settngs i used first time around which is why i struggle to get it right this time.




attached is the max file

anyone care to enlighten me?

http://notmybase.com
All my base are not belong to anyone.

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El Goorf
18
Years of Service
User Offline
Joined: 17th Sep 2006
Location: Uni: Manchester, Home: Dunstable
Posted: 1st Dec 2007 18:28
well, i just fixed one of the issues.

i forgot about the flag in the "make object from limb" command which maintains the global positioning. still cant figure out about the colours though...

http://notmybase.com
All my base are not belong to anyone.

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