A while ago i made a model in 3ds max. this model was split up into several objects, which i exported as a single limbed mesh with panda to .x format. I then loaded the mesh in dbp, and split the limbs up into individual object with the "make object from limb" command.
The meshes all appeared in the right place relative to each other, and coloured, ("Woot").
However, i've just done the same process with a second model, and the objects have lost their colour, AND are all positioned on top of each other, that is to say the orientation is being set to the centre of each limb, whereas before, [0,0,0] would be set relative to where the object was in 3ds max.
does anyone know how to fix this? i cant remember the settngs i used first time around which is why i struggle to get it right this time.
load object mesh$,1
perform checklist for object limbs 1
for t = 2 to checklist quantity()
print checklist string$(t-1)
make object from limb t,1,t-1
position object t,0,0,0
sync
wait key
hide object t
next t
wait key
delete object 1
attached is the max file
anyone care to enlighten me?