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FPSC Classic Product Chat / Animated character into fpsc

Author
Message
james hardy
18
Years of Service
User Offline
Joined: 29th Jan 2006
Location: Good Old Britain
Posted: 2nd Dec 2007 15:38
How do you put a model of a character to a existing animation
thats already with fpsc

also if i was to animate them myself how would you put that inyo fpsc?

thank you
Uthink
18
Years of Service
User Offline
Joined: 30th Sep 2006
Location: State of Confusion
Posted: 2nd Dec 2007 15:57
By using the search feature here in the forums.
Some keywords to try...

character
model
animation


There's plenty of info here.

"I'm trying to find new ways to make this game more attractive." - Dennis Rodman
james hardy
18
Years of Service
User Offline
Joined: 29th Jan 2006
Location: Good Old Britain
Posted: 2nd Dec 2007 16:12
I have

iv tryed

character animation

charactor fps ready

character model animation

model animation

and so on???


james
Seth Black
FPSC Reloaded TGC Backer
19
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 2nd Dec 2007 21:35
james hardy,

Greetings. You'll need to purchase either Milkshape, or FragMOTION to do this easily...personally, I've had great success with FragMOTION.

There is a FPSC biped skeleton floating around these boards. You'll need that, if you wish to give a creation of yours the FPSC stock animations.

If you want to import your own model with unique animations, you'll need to export it to .x format, and create a custom .fpe file for the entity.

It can be done. Patience and practice! Do a search for the Milkshape FPSC Biped, and that'll get you started on your way.

Thanks,

Seth Black


Own It, Or Get Owned...
james hardy
18
Years of Service
User Offline
Joined: 29th Jan 2006
Location: Good Old Britain
Posted: 3rd Dec 2007 17:56
thanks mate

thats big help
Seth Black
FPSC Reloaded TGC Backer
19
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 3rd Dec 2007 21:22
...cool beans!


Own It, Or Get Owned...

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