I'm trying to make a good fps movement style using Newton DLL but I have some problems.
My player is a deformed sphere and I move it by changing the velocity (NDB_NewtonBodySetVelocity). So, I removed friction because the player could be stuck on the wall but now he cannot stay on an inclined plane.
I've got a second problem : I would like use a box instead of an ellipsoid shape for player collision but I don't how to make it climbing stairs... (I think I should give it an 'impulse' on Y axis but how I can know if the player want to climb a stair ?)
Any idea ?
PS: Sorry for my bad english