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FPSC Classic Models and Media / Turret gunner / model animated

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Message
JMON
17
Years of Service
User Offline
Joined: 30th Mar 2007
Location:
Posted: 2nd Dec 2007 22:39
Finally after 4 days + work from start to
finish its finally complete .This turret is fully functional and comes in 2 parts top and bottom . place turret top and bottom in the entity user folder and set turret top isimobile to yes that's it hope you enjoy it . If you download please comment

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darimc
17
Years of Service
User Offline
Joined: 19th Jan 2007
Location: Canada
Posted: 2nd Dec 2007 22:41
This rocks! the texture is way better on the new version.

join the x games forum: http://www.fps-x-games.com

JMON
17
Years of Service
User Offline
Joined: 30th Mar 2007
Location:
Posted: 2nd Dec 2007 22:42
Hope you enjoy the finished model and here is the download .


ENJOY!!!!

JMON'S CREATIONS

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ghost5555
17
Years of Service
User Offline
Joined: 7th May 2007
Location: *points to map* there
Posted: 2nd Dec 2007 23:21
great model, much better than the last 1.
just 1 problem, after i killed it i was still getting shot by it. (maybe cos i put another one as unimmobile to see waht would happen

(\__/)
(O.o )
(> < ) This is Bunny. Copy Bunny into your signature to help him on his way to world domination! the response to end all responses: meh, something'll happen.:grim:
JMON
17
Years of Service
User Offline
Joined: 30th Mar 2007
Location:
Posted: 3rd Dec 2007 16:21
The isimbile must be set to yes on the top ok works great
Nathen
16
Years of Service
User Offline
Joined: 4th Dec 2007
Location:
Posted: 4th Dec 2007 20:02
thanks man looks it looks great
Seth Black
FPSC Reloaded TGC Backer
19
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 5th Dec 2007 06:02
...very nice addition to anyone's arsenal, to be sure!

Thanks,

Seth Black


Own It, Or Get Owned...
Defy
FPSC BOTB Developer
VBOTB Developer '09
17
Years of Service
User Offline
Joined: 20th Aug 2007
Location:
Posted: 5th Dec 2007 07:56
JMON - nice to see. good work.
Does the top of the turrent move and follow the player?


Working on a new title now in progress.
Pus In Boots
19
Years of Service
User Offline
Joined: 5th Nov 2005
Location: S.M.I.L.E. industries
Posted: 5th Dec 2007 16:04
Does the top part have a static script with the view cone? Because I had an idea just like this.

CoffeeGrunt
17
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 7th Dec 2007 19:40
much better than Maxi studios turret, more realistic..... Great job turning this around!

darimc
17
Years of Service
User Offline
Joined: 19th Jan 2007
Location: Canada
Posted: 7th Dec 2007 20:31
That was mine and maxi studios and I am glad you like it.
Quote: "much better than Maxi studios turret, more realistic..... Great job turning this around!"


join the x games forum: http://www.fps-x-games.com

CoffeeGrunt
17
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 8th Dec 2007 19:10
Quote: "That was mine and maxi studios and I am glad you like it"


yeh i did like it, it just seemed to cannon-ish to be spewing out bullets, i was expecting howitzer rounds, cause it kinda looked like an anti-aircraft gun.

JMON
17
Years of Service
User Offline
Joined: 30th Mar 2007
Location:
Posted: 9th Dec 2007 00:23
Your all very welcome i had alot of fun making it, any requests

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