Thanks guys. I now have Silo 2, Wings 3D, Maya, anim8tor (no good on my Vista) and more downloading. All that just to do a file conversion. Getting the hang of the idea that nothing is simple.
Yeah the DAZ models are huge alright. Import one into Silo 2 as an *.obj and one meshed toe fulls the whole silo2 scene screen. Like I said I'm not a modeller so I'm still working out if or how to shrink or resize. Thought I'd just be able to select some sort of scale option. And yes I understand that still won't affect the polygon count which has to redraw every time I animate and thus kill the system.
Thing is most of the time I only need to animate a small part of the figure at a time, like the lips and the eyes. There's only ever one figure on the screen at a time, no rapid movement and no collisions. Plus if all else fails I can use a single colour background behind the figure so only the model has to redraw itself.
But I'm just learning and it may still kill my system and I may have to use a new approach. Man I like those sexy DAZ models though. They're perfect for what I'm doing in terms of looks and ability to animate witin DAZ itself. I haven't actually tested ne yet because I still haven't got one into *.x format! Got them into *.obj now and *.3DS format from DAZ and hopefully today I'll get one into *.x and see how it goes.
What's slowing me down is simply learning how a modelling program works. I write code usually and I'd never even seen a 3D modelling program until a week ago. They sure look cool if I only knew how to use them properly.
m0ng00se