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FPS Creator X10 / S4real x10 vids

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s4real
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Posted: 4th Dec 2007 09:00 Edited at: 9th Dec 2007 20:46
This is a thread where I will be putting my vids in one place so Im not making a 100 threads.

Best s4real

Computer specs :

Intel dual 3.6 cpu
geforce 8600 gt(oc)
2gb dual memory using 2gb readyboost.

http://www.youtube.com/watch?v=dOimjyaZwwE test level.

http://www.youtube.com/watch?v=ppfFGnt_3Go boatwars (thanks to d13 for lending me his boat model.)

http://www.youtube.com/watch?v=PvN-m3QtsoU Boatwars 2 with sound and full shaders.

http://www.youtube.com/watch?v=BZpmmsMRaSY 60 chars given me a hard time.


http://www.youtube.com/watch?v=6KY8mgu-OKo Fire and smoke

RickV
TGC Development Director
23
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Location: United Kingdom
Posted: 4th Dec 2007 09:50
Nice work - great to see it work on a mid range card and cool to see someone make something different to what we worked on during development.

Financial Director
TGC Team
[Check out Jed McKenna - http://www.wisefoolpress.com/]
s4real
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Posted: 4th Dec 2007 10:05
Thanks Rick, Im well impressed with the speed had a few problems at the start with custom stuff and a tut on this would help many people as its a bit diffrent to x9.


Uploaded new vid this one called boatwars.

Best s4real
fallen one
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Location: My imagination!
Posted: 4th Dec 2007 11:17 Edited at: 4th Dec 2007 11:18
Quote: "Nice work - great to see it work on a mid range card"


Quote: "Heres a vid running in test mode on a geforce 8600gt(oc)"


geforce 8600gt is not a mid range card by any means.
Why didnt you put any lighting or shaders into the boat video.

Evil Things Most Foulhttp://www.avantivita.com/
s4real
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Posted: 4th Dec 2007 12:00
@Fallen one : More for how I wanted it to look than for speed, I do another vid with the shaders and stuff on full.

As for a geforce 8600 gt as a mid range card I dont know but there are too more models below the 8600 range 8400 and 8500 and they classed as low range cards then the 8600 and I would say thats mid range meself then you on the 8800 range and thats classed as top range cards.

best s4
fallen one
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Posted: 4th Dec 2007 13:05 Edited at: 4th Dec 2007 13:16
Its high end on my PC, I have a 6000 series, it can still run games like quake 4 and doom 3 mind you with no problems at all, still its an old card, but its what I call a mid range card, yours is a modern card for gamers playing the latest games, like GOW and UT3 and the like.

Also Id love to see a level with heaps of detail in it to test dx 10 fpsc, fpsc users never use the vertical axis, just box rooms, also as fpsc makes stuff out of loads and loads of segments, you should have segments of different depth, as in first seg 10 depth wall, second 30 depth wall third segment 10 depth, that way you make use of the fact its built of hundreds of segments rather than just having a box for a wall, its made of many 100 unit boxes, its very inefficient, unless the engine has a way of handling this, I don't know as the creators never talk about how the engine works ever, so if you are going to have to use lots and lots of segments to make a long wall, make use of it and have each section at a different depth, that way you at least get use of using loads of them.

Oddly I made a huge scene with Y axis level design with walkways and lifts with a lot of stuff in view on the vertical axis and it still ran fine in dx9, no idea why, using stock media I can put a few segs in a map and it will crawl, it must work as its my own segments perhaps, I also think fpsc is fussy on rotating segments or walls, what directions they face etc, I personally think it may be best to make segments snapping to grid points when you make them, ie snap to 10 point grids, so don't make walls 8 in depth, do them 10 or 20, or whatever, also make them as separate walls and floors, not rooms, as placing rooms, then deleting walls and putting walls in different places can cause slow downs in sticky places.

Any way, going back on topic, I want to see levels stuffed with detail, bang it in, Id love to really test this new engine out correctly, hell on these boards they make a square room, put a handfull of bots in and rave it an amazing engine, test it right, build a whole level, crack the detail in, do a proper test.

Also would mind knowing if the new engine has some kind of instancing on all the segment meshes, or optomisation in some way, as using lots and lots of segments is bound to eat up system resources. perhaps its like the unreal engine and its use of static meshes in that it recoreded one mesh, even though it may be in the level lots of times, and then just the position data, so it saved on comp power, Id like to know how segments works in the engine.

Evil Things Most Foulhttp://www.avantivita.com/
Snipesoul
16
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Location: Somewhere in New York...
Posted: 5th Dec 2007 01:07
Do you think you can next make a video showing off the particle effects (smoke, fire, etc.)?

http://www.freewebs.com/snipedupstudios/index.htm

VISIT IT!
Conjured Entertainment
AGK Developer
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Location: Nirvana
Posted: 5th Dec 2007 01:28
These are great.
The first one was hard to see anything because it was so dark, but I saw friends and foes!

Thanks

Don't forget to visit Conjured Entertainment

Dan the man
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Posted: 5th Dec 2007 03:49 Edited at: 5th Dec 2007 03:49
Is there a link to the boat in the vid?

Who are you and why are you here?
AaronG
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Posted: 5th Dec 2007 04:13
well, make your own out of segments and/or entities.

Gotta question for anyone who knows.

Is it possible to make a level underwater? Like, raise the water level to the full 50 layers, then essentially build a level underwater. Also, will water flow/even out if a window is broken?

Silvester
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Posted: 5th Dec 2007 15:12
You can't have different water levels in the same game level Aaron.
Greek freak
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Posted: 5th Dec 2007 15:20
Quote: "Is it possible to make a level underwater? Like, raise the water level to the full 50 layers, then essentially build a level underwater. Also, will water flow/even out if a window is broken?
"


You play too much bioschock
In other words: Not possible.

The problem is not if there isn't after-death-life. The problem is if there is no life in life!
Disturbing 13
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Posted: 5th Dec 2007 18:46
they said the best thing to do is a refraction shader on the windows to simulate underwater.

@Dan the man- My apologies, not for download as of yet. S4 works closely on my projects with me so he has access to my personal models and such for his own projects. After Emboca is done I may release a model/texture pack with what was used.


s4real
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Posted: 6th Dec 2007 02:38
Update heres 60 chars given me a hard time all at the same time.

Best s4
RickV
TGC Development Director
23
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Posted: 6th Dec 2007 10:12
Try to get sound into your videos - fraps can do this and it will improve your videos no end!

Rick

Financial Director
TGC Team
[Check out Jed McKenna - http://www.wisefoolpress.com/]
DOMRAY
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Posted: 6th Dec 2007 10:14
nice video.lol


It's better to Burn Out than to Fade away.Victor Kruger/The Kurgan
s4real
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Posted: 6th Dec 2007 13:22
Thanks for the comments I added a tester boatwars with sound and shaders this time.

Best s4
darimc
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Posted: 6th Dec 2007 20:29
I love how with ragdoll, the enemies fly through the air during explosions.

join the x games forum: http://www.fps-x-games.com

Endless Fps Team
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Posted: 7th Dec 2007 02:26
How come no one uses the in-game video recorder?


http://endlessfpsteam.tripod.com/
Inspire
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Location: Rochester, NY
Posted: 7th Dec 2007 03:07
Sweet vids! I thought there was real time shadowing on the enemies though...

Cyborg ART
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Location: Sweden - Sthlm
Posted: 8th Dec 2007 14:48
Nice videos S4real! I have a question for you, what computerspecs do you have more than a 8600 GT card? And are you using 8600 GT 256 mb or better?

Plese post more videos with WW2 media, I havent seen anything about WW2 in FPSCX10 screenshots and videos.

Thanks, Joakim

Endless Fps Team
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Posted: 8th Dec 2007 19:19
@ Big Viking Games, The ww2 media hasnt been changed, almost everythin seems the same as the x9...the only thing i noticed was scifi and the decals...


http://endlessfpsteam.tripod.com/
AaronG
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Posted: 8th Dec 2007 19:38
decals? They mentioned particle effects...

Endless Fps Team
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Posted: 8th Dec 2007 19:55
im not sure but i know theres 2 new decals...


http://endlessfpsteam.tripod.com/
Cyborg ART
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Posted: 8th Dec 2007 20:53
Quote: "@ Big Viking Games, The ww2 media hasnt been changed, almost everythin seems the same as the x9...the only thing i noticed was scifi and the decals...
"


I know its the same stuff, thats why I want to see a video of it to see how the graphics looks. And finaly we could actually have WW2 battles with German against americans/britains.

Endless Fps Team
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Posted: 8th Dec 2007 21:07
Oh okay then..sorry i misunderstod you...

@ s4real how do you use the in-game video feature? i cant fiqure it out..


http://endlessfpsteam.tripod.com/
s4real
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Posted: 8th Dec 2007 21:18
@Inspire Yes there is real time shadows in x10 im just not using the feature at the moment.

@ BIG Viking Games I will sort out a ww2 based shootup with full shaders and stuff so you can see the effect.

@ Endless Fps Team Press f9 to start the record you see an R on the left side, press f9 again to stop the record.

To find the vid go into My documents you will see a FPSX X10 folder click this and then go into videobank your recorded films will be there.

Many thanks for the comments im still getting used to x10 meself.

Best s4
Endless Fps Team
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Posted: 8th Dec 2007 21:32
thank you for your help, what about the one with no hud? same thing? and where does it place the videos at?


http://endlessfpsteam.tripod.com/
Snipesoul
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Posted: 9th Dec 2007 03:24
PLEASE post a vid of the particle smoke and fire effects! I'm too eager to see them before I get X10 which will be in about a week.

http://www.freewebs.com/snipedupstudios/index.htm

VISIT IT!
s4real
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Posted: 9th Dec 2007 03:34 Edited at: 9th Dec 2007 03:37
kk I will sort a vid out with some fire effects as well.

Best s4

s4real
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Posted: 9th Dec 2007 14:57
Update small fire and smoke vid.

Bests s4

MartinS
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Posted: 9th Dec 2007 16:59
Nice vids, I especially like the fire and smoke. What are your computer specs (besides the 8600)?

MSs

AMD 4800+ (2.5GHz dual core), 3GB RAM (667 MHz), 320GB HD, (7200 RPM), EVGA 8800GT Superclocked, HP 22" Widescreen LCD, Vista Home Premium

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