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FPSC Classic Product Chat / Trigger zones too stop lag?

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Nathen
16
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Joined: 4th Dec 2007
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Posted: 4th Dec 2007 18:15
Hello
If i was to use trigger zones to spwan enemys would this stop the lag of only having 3 there abouce enemys per level,?

Nathen
Jackal16
17
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Joined: 23rd Nov 2007
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Posted: 4th Dec 2007 18:34
Definately thats what i do.
Nathen
16
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Joined: 4th Dec 2007
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Posted: 4th Dec 2007 19:45
Thought so

cheers
Nomad Soul
Moderator
17
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Joined: 9th Jan 2007
Location: United Kingdom
Posted: 4th Dec 2007 22:19
Enemy spawning is awesome and really helps with framerate butbe prepared for some lengthy testing.

There can be a few bugs with enemies spawning without their texture or frozen with no AI.

Don't worry, you can get them all to work properly by tweaking them but just don't expect everything to go smoothly first time around.
Defy
FPSC BOTB Developer
VBOTB Developer '09
17
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Joined: 20th Aug 2007
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Posted: 5th Dec 2007 01:28 Edited at: 5th Dec 2007 01:31
Jackal16 & Nomad Soul are correct im sure.

Im sure people have their selected ways to get high fps, and I dont think my ideas are any different from others, so its good to make a few tests. And it does depend on your level size, placement etc etc.

However in relation to your question I would say no.
*Or another way at answering, have x2 at a Max on a split level if you dont want enemys doing stupid things. -could be depending on pc specs.


Working on a new title now in progress.
Seth Black
FPSC Reloaded TGC Backer
19
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 5th Dec 2007 05:10
...spawning is definitely the way to go. That way the player can create and mow 'em down as he moves along the level. Huge saver on memory, too.


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