Of course it doesn't cap the number of program cycles. Think about it; the average game runs at roughly 30 frames per second. You think the program is running at 30 cycles per second? Of course not! Your average CPU, about maybe 3 gigahertz, cycles 3 billion times a second. The program will cycle as fast as the CPU will allow, dbSync will simply refresh the monitor if is available to be done.
Secondly, you don't really *need* more than 60 FPS. The human eye sees at about 24 frames per second, meaning that your retinal nerve pulses every 1/24th of a second. Any more than that merely makes it look smoother. Really, you don't need 750 FPS, I doubt theres a monitor out there that even has a refresh rate that high.
There's no way that dbSync makes the CPU pause. If your program ran at 30 cycles per second, I doubt you'd even see it running =P
Tux is my guildmaster.