I created 4 spheres, and at every sync, positioned them to the helicopter, then moved them away;
turn object left x,90 : move object x, 120 : turn object right x,90
I now have 4 spheres around my heli which, which some simple maths, can tell me the pitch and roll angles.
I'm thinking of using vectors for positioning though. I need to take account of too many forces just to hack this one together. The force of roll, pitch, thrust, gravity ....
If I remember my A-level maths, I just need to define a bunch of forces and dot them to get the result of the forces.
Needless to say, once I get this right, you can expect a code snippet from me