Click to visit the website (includes video-log of progress - click the Archive).
Plot Synopsis
My last idea is called Orgazined Crime (
OC). It revolves around the criminal unrest in the 1930's in America, focussing on an alternate outcome to the Castellammarese War - in which the five families did not end up working together, instead, the five families fought eachother out of power. The Great Depression struck in 1929 and bootlegging is still a happily extorted source of income.
It is the April 1931 as the Castellammarese War ends with the death of Giuseppe "Joe The Boss" Masseria. The story starts off almost a year later, when the families have lost their power. It is time for a new generation... of
organized crime.
Inspiration
The game takes it's main inspiration from Monopoly and game titles as Mafia, Grand Theft Auto, Advance Wars, Fallout 3 and the old Might & Magic series. Combined, this became a rather special system. Friends then pointed me that a similar game already existed, from which I drew further inspiration to change the concept from two to four players and expand on the possibilities and reputation system. I must admit that Gil Galvanti came with the idea to play the game during the 1920's till 30's, and that I was immediately in love with the idea of making a game that plays before the birth of (I assume) all of us.
Gameplay
The game will be a hotseat, up-to-four-players game. Each player will have a turn to play, consisting out of an amount of action points. During this turn, the player can explore, rob, blackmail, wage a vendetta, steal and recruit as seen fit. The whole game will be played from a firstperson view on a grid. Combat, will be turnbased FPS.
Character development
The game uses a skills system I call BIS, for Brutality, Intelligence and Strength. Each of the gangsters (including the player himself) has skills that are value between 0 and 100 percent, with 0 being the lowest and 100 being the highest value.
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Brutality tells how brutal and convincing a gangster looks. Brutality will increase the odds of pulling of robberies and the like.
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Intelligence is of importance for the success of blackmailing, pick pocketing, thefts and similar.
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Strength includes the ability to wield certain weapons and how fast a gangsters HP restores.
Both can be trained at the local Arms dealer by following training. At start, these skills are set to a random value – which means a player can actually start at three 90+ skills. The drawback is that the higher the skills, the lower starting money is.
Goal
The goal of the game is to become the
Capo di tutti capi, or easier said: the boss of the underworld (actually of all bosses, but for simplicity). To do this, the player will have to outsmart the other players and ally, betray and cooperate as necessary. The police isn't going to make the job much easier.
Progress and creation
Initialisation
Load Map from external file.
Arrays laid out.
Support for four players.
Main Engine
Movement/Orientation
Gangster Hiring/Selection
Basic HUD
Turn System
Action Points and Money
Reputation and Notority
BIS-system
Combat mode
Jail
Loot mode
Miscellaneous
Cars
Weapons
Buildings
Bank
Pub
Car Dealer
Hotel
Grocery Store
Shopping Center
Arms dealer
Motel
Subway
Playground
Fuel Station
Theather, Station, Police Station, Governmental Building, Commercial building, Industrial building, Docks, Casino, House/Villa, Counterfeit Joe, Loan Shark.
Actions / Crimes
Hands-up Robbery
Kidnapping
Vault Cracking minigame
Car Theft
Blackmailing
Pickpocket
Smuggling reciever, Looting.
Escape
Vendetta
Multiplayer
Connecting
Game Initialisation
Turn switching
Combat
In any case, progress has been well. I hope to be updating everyone soon.
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