Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / Muzzleflash questions

Author
Message
Toasty Fresh
17
Years of Service
User Offline
Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 7th Dec 2007 13:30
I'll make this quick:

1: Is it possible to have an animated decal as the muzzleflash?

2: Is it possible to stop the muzzleflash from spinning?

3: (Not really about muzzle flashes) Is it possible to shoot a projectile that does not explode and just does damage?

Thanks.

WOOO OOOO WOOO OOOO WOO OO OO OO OO OO
I'm a fan of Doctor Who.....
Wolf
17
Years of Service
User Offline
Joined: 8th Nov 2007
Location: Luxemburg
Posted: 7th Dec 2007 14:28
1. No

2. I don`t know but I guess not

3. I`ll think so... but i don`t really know.

Its my Freedom, Its my Duty, Its my War!
Butter fingers
18
Years of Service
User Offline
Joined: 20th Mar 2006
Location: Mecca
Posted: 7th Dec 2007 15:44
1) no
2) no
3) no (explosion is hard coded)

Worth noting that a gun uses both "smoke" and "muzzleflash", you could make the smoke decal the muzzleflash, and that would mean you could make it a non-rotating animated decal.

Toasty Fresh
17
Years of Service
User Offline
Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 9th Dec 2007 01:16
Ok, i've tried that, but how do you move the smoke forwards to the end of the barrel? And how do you stop it from moving up?

WOOO OOOO WOOO OOOO WOO OO OO OO OO OO
I'm a fan of Doctor Who.....

Login to post a reply

Server time is: 2024-11-26 17:45:42
Your offset time is: 2024-11-26 17:45:42