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Work in Progress / Spitfire Maverick

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RickV
TGC Development Director
24
Years of Service
User Offline
Joined: 27th Apr 2000
Location: United Kingdom
Posted: 20th Feb 2008 11:43
Superb game! Well done fallout.

We'll feature the game in the next Newsletter!

Financial Director
TGC Team
[Check out Jed McKenna - http://www.wisefoolpress.com/]
BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 20th Feb 2008 12:03
Fallout, can you email me, I don't have a contact address for you.
Fallout
22
Years of Service
User Offline
Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 21st Feb 2008 08:47
Alright chaps. Well, I think I'll hold onto it until it's finished. It shouldn't be too long. I just need to find 1 day to polish off game mechanics, like entering a high score, and then a week to make and play test the levels. What I may do is get everyone to feedback on the levels and tweak them accordingly, so there will be a play-test beta of sorts.

@tha_rami - Yeah, I've made landing/take-off easier already. Gil is a lamer. I never crashed. One of the issues was the placement of installations around the runway which meant you had to dive in at the last moment to make it. I'll be changing that too.

Anyway, still busy with other things. Will return to this eventually.


tha_rami
18
Years of Service
User Offline
Joined: 25th Mar 2006
Location: Netherlands
Posted: 21st Feb 2008 11:28
Gil is a lamer... I like someone saying that. Hmm, say that again, will ya?

And if you're doing a new vid, hit a friggin tree .


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monotonic
18
Years of Service
User Offline
Joined: 24th Mar 2006
Location: Nottinghamshire, England
Posted: 21st Feb 2008 16:58
Looking good Fallout, as usual with your projects.

Can't wait to play it, I'm gonna order myself some flying goggles ready for it.

Projects Started: 20
Projects Completed: 0
Sunflash
19
Years of Service
User Offline
Joined: 28th Jun 2005
Location: Seattle, Wa
Posted: 2nd Mar 2008 20:09
Wow, this is looking great! Can't wait to see the finished work!

Mountain Dew, happyness in a bottle.
xtom
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Ireland
Posted: 16th Mar 2008 14:54
Brilliant game Fallout, just came across it reading the newsletter. Can't wait to play the demo.

tha_rami
18
Years of Service
User Offline
Joined: 25th Mar 2006
Location: Netherlands
Posted: 16th Mar 2008 16:28
Fallout! Wake up! Hello! You aren't going to get this game this far and then only have a lamer like Gil play it!?


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Roxas
19
Years of Service
User Offline
Joined: 11th Nov 2005
Location: http://forum.thegamecreators.com
Posted: 16th Mar 2008 16:33
Executing Fallout.exe
............................
Reading Data
...........................
Outputting Data
.............................
Programming skills 10
Art skills 10
---------------------
Current Project "Spitfire Maverick"
Motivation 0
isFail true
---------------------
Closing program Fallout.exe
Fallout.exe executed succesfully!

Now taking against world
..............

Your signature has been erased by a mod because it was too big
Fallout
22
Years of Service
User Offline
Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 17th Mar 2008 15:38
Alright homies. Will be returning to this project probably in 2 weeks. I have just moved house and haven't got an internet connection yet, plus sorting out other bits and pieces. The project isn't dead yet.


Digital Awakening
AGK Developer
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: Sweden
Posted: 17th Mar 2008 16:06
I believe I've never commented on this one yet. Looks great Fallout, I remember playing a similar game ages ago where you could play as one of four countries (with different planes), can't remember the name though. I look forward to finally actually play one of your games Good luck and keep it up!

[center]
Mobiius
Valued Member
21
Years of Service
User Offline
Joined: 27th Feb 2003
Location: The Cold North
Posted: 20th Mar 2008 04:28 Edited at: 20th Mar 2008 04:30
This looks pretty sweet! I remember the old sopwith game on the BBC micro! brings back loads of good memories! Can't wait to play the final version!

Attached is a pictures of the original sopwith! (If anyone cares! ha ha)

3700+ Athlon 64 - Geforce 7600 GS - 2GbDDR2 RAM - 40Gb Hdd (In this pc) - Windows Vista Ultimate (x86)

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Virtual Nomad
Moderator
18
Years of Service
User Offline
Joined: 14th Dec 2005
Location: SF Bay Area, USA
Posted: 9th Apr 2008 05:21 Edited at: 9th Apr 2008 05:22
ping

Virtual Nomad
AMD XP 1800+ (~1.6 Ghz) / 1.5 GB RAM
ATI Radeon 8700LE 128 MB / Windows XP
Fallout
22
Years of Service
User Offline
Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 10th Apr 2008 01:01
Ping you may. Here's an interesting thing - currently my house (I'm renting) is being reposessed, since our landlord stopped paying his mortgage. So there are a few things still holding me back from this project. It's currently one thing after another. However, it's still not forgotten, as you can tell by the fact I'm still checking this thread.

If the worst comes to the worst, I'll release it as open source and let you guys finish it.


Virtual Nomad
Moderator
18
Years of Service
User Offline
Joined: 14th Dec 2005
Location: SF Bay Area, USA
Posted: 10th Apr 2008 02:12 Edited at: 10th Apr 2008 02:14
thanks for the response, fallout. i was checking for a pulse

things still sounds too busy for you, and i, for one, would rather wait however long it takes for you to be able to complete the project vs your releasing it as open source/as is.

here's to your being able to catch your breath soon!

Virtual Nomad
AMD XP 1800+ (~1.6 Ghz) / 1.5 GB RAM
ATI Radeon 8700LE 128 MB / Windows XP
CSGames94
16
Years of Service
User Offline
Joined: 27th Dec 2007
Location:
Posted: 17th Apr 2008 03:57
Fallout, can you tell me how you got the units in the Operation Desert Fallout game to shoot bullets and missiles.
I'm really stuck on that part.
Roxas
19
Years of Service
User Offline
Joined: 11th Nov 2005
Location: http://forum.thegamecreators.com
Posted: 17th Apr 2008 15:23
Quote: "Fallout, can you tell me how you got the units in the Operation Desert Fallout game to shoot bullets and missiles.
I'm really stuck on that part."


Wow.. Maybe read tutorials first?

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Fallout
22
Years of Service
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Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 17th Apr 2008 18:11 Edited at: 17th Apr 2008 18:11
@Master13

That's quite a lot to explain quickly in a forum post. I did release a simple mech engine demo which has machinegun bullets firing. All the sourcecode is provided, so that may help you. Have a look here.

http://forum.thegamecreators.com/?m=forum_view&t=107608&b=6


Alien Menace
AGK Developer
19
Years of Service
User Offline
Joined: 11th Jan 2005
Location: Earth (just visiting)
Posted: 28th Apr 2008 10:00
Looks great, very similar to a game I've been working on in. Keep up the good work!

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