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FPSC Classic Product Chat / flashlight torch help

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liamx2000
16
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Joined: 30th Nov 2007
Location:
Posted: 8th Dec 2007 23:57
i have a problem i have got two torches one in the ww2 items and 1 in the scfi items and i would like to know how they work and i have downloaded one but not sure how to make it work i also have files for these but not sure where to put the files to make the torches work please help the files from the downloaded one are
torch bin file
gun_d2.dds dds file
cock wave sound
dryfire wave sound
fire wave sound
fire1 wave sound
putaway wave sound
reload wave sound
reload 2 wave sound
reload 3 wave sound
gun_d2.tga tga file
gunspec text doc
hud_icon.dds dds file
crosshair.dds dds file
gun_dds dds file
hud_dbo dbo file
torch.fpe fpe file
retrieve wave sound
hud x file
please help
Venge
18
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Joined: 13th Sep 2006
Location: Iowa
Posted: 9th Dec 2007 14:49 Edited at: 9th Dec 2007 14:49
The stock "torches" don't really do anything. Search for s4real's flashlight in the FPSC models and media board.

EDIT:Nevermind, here it is.
FredP
Retired Moderator
18
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Joined: 27th Feb 2006
Location: Indiana
Posted: 9th Dec 2007 15:02
s4real and smitho have both made flashlights for FPSC.The ones that come with FPSC that you are referring to are item pickups that,by default,do nothing but make a nifty little sound and weigh you down a little bit (you can assign various scripts to them to make it a key,health,etc.).

Please have mercy and use the search function.
xplosys
18
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 9th Dec 2007 15:28
You can actually assign s4reals' flashlight script to the pickup, so that it comes on when you pick it up.

Best.

Seth Black
FPSC Reloaded TGC Backer
19
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 11th Dec 2007 07:34
Quote: "You can actually assign s4reals' flashlight script to the pickup, so that it comes on when you pick it up. "


How so, xplosys? I've been trying to get that to work, with no luck.


Own It, Or Get Owned...
FredP
Retired Moderator
18
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Joined: 27th Feb 2006
Location: Indiana
Posted: 11th Dec 2007 14:23
Note: Always back up anything before you change it.

Download and install Smitho's flashlight.
At the bottom of either (or both) of the stock torch .fpe files you want to put this line...

isweapon = smithos\Torch

or replace the current one if it is there.
When you place the torch in your level just walk up to it like any other pickup.You'll pick it up and there will be your flashlight in your hand just like any other weapon.

Please have mercy and use the search function.
xplosys
18
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 11th Dec 2007 14:47
Quote: "How so, xplosys? I've been trying to get that to work, with no luck."


With s4reals previous instructions and everything installed in it's proper place, put the torch in the level and give it the following script: (you will need to have a dynamic light in the level but it doesn't need the flashlight.fpi script)



Best.

Seth Black
FPSC Reloaded TGC Backer
19
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 11th Dec 2007 18:49 Edited at: 11th Dec 2007 19:46
...many thanks, gents! I appreciate the information.

EDIT: Just an update for anyone else, who might be following this thread.

Actually, the light does need to be assigned the flash.fpi or flash2.fpi script, if you want to be able to toggle the flashlight on & off.


Own It, Or Get Owned...
xplosys
18
Years of Service
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 11th Dec 2007 21:11
Quote: "Actually, the light does need to be assigned the flash.fpi or flash2.fpi script, if you want to be able to toggle the flashlight on & off."


True, but if you do that, you will have a flashlight before you actually pick it up. LOL

Best.

Seth Black
FPSC Reloaded TGC Backer
19
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 11th Dec 2007 21:30
...good point.

The player wouldn't know that though, especially if the flashlight is discovered in a quasi-light area, prior to being needed. There'd be no reason to play with the F key, yet.

FPSC ain't a perfect tool, to be sure. (LOL)


Own It, Or Get Owned...
FredP
Retired Moderator
18
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Location: Indiana
Posted: 11th Dec 2007 21:40
Quote: "The player wouldn't know that though, especially if the flashlight is discovered in a quasi-light area, prior to being needed. There'd be no reason to play with the F key, yet."


Some people might play around with the keys just to see what happens...that is one thing that can be difficult to handle when developing a game.It is nearly impossible to anticipate the actions of every single person who might play your game.

Please have mercy and use the search function.
Seth Black
FPSC Reloaded TGC Backer
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 11th Dec 2007 21:47
...give it to them early. Give it to them late. It would cut drastically down on the temptation for experimentation.

I'd rather have someone accidently make a discovery (they'd just chalk it up to a bug) than force them to have that flashlight on for entire level.


Own It, Or Get Owned...
FredP
Retired Moderator
18
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Location: Indiana
Posted: 11th Dec 2007 22:53
Agreed.

Please have mercy and use the search function.

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