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3 Dimensional Chat / Animation Problem

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JMScomp
16
Years of Service
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Joined: 9th Dec 2007
Location:
Posted: 10th Dec 2007 02:51
Hello. I am trying to animate a minigun, then place it in my game. Well I made the model and animation, and I placed the model in my level just fine. The problem comes when I add the command for looping the animation.
First, I'm running DB Enhanced Edition, I made the model In 3DSMAX, and my model is nothing but a box with minigun barrels sticking out of the side that rotate when the animation is played.

When I place it without looping it looks like this:
********
* *********
********
But when I loop it:
*
*
*
******** *
* *
********

The barrels are place like this and no animation is played.
I have been told by a member and I quote:

"There seems to be a problem in one of two or both areas in the model file.

Not knowing 3dsmax, I can only guess at a few things based on converting this to a directx file. Often in 3d editors there is a selection to set the final pivot point. The gun barrel and the holds are set with a rotation before they even go to the animation. If it's at all possible, you should make sure that whatever position you set the model up as, all the rotations should be fixed or set to zero. What I mean by this is in the designing stage of your model if you select the barrel and move it around and rotate it to get it where you want it, that rotation and movement data is saved. Once the barrel is in place, the rotations and positions should be reset to zero so as to say that the barrel's position now is it's starting point. Sometimes this is called locking the transformations or clearing the transformations. If this information is not reset, once the animation starts, it looks at the rotations and positions you made on the barrel to get it into place (before you even started animating) and plays those with the animation key frames. This will often throw a limb into a strange position or it's original position when you first created it."

I am totally new to animating in 3DSMAX, so I have no idea of how to do this. Since I've used to use Milkshape, I made 30 keyframes where the rotation was increased by 18 each frame. I looks great in 3DSMAX. I have attached the model to this post.

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JMScomp
16
Years of Service
User Offline
Joined: 9th Dec 2007
Location:
Posted: 12th Dec 2007 00:04
Please.
Does anyone know what's wrong with this model and how to fix it?

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