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Dark GDK / butter cutter and GDK

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some random guy
16
Years of Service
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Joined: 9th Dec 2007
Location: in some random city
Posted: 10th Dec 2007 04:07
Hi, Im new to GDK. I have been using FPSC until GDK had become free, and was exited to find out that you could import levels from FPSC into it. I was wanting to purchase butter cutter, but was not sure how GDK would react to it. Does anyone know if GDK work would with it??? Thanks.

(sorry if this is the wrong forum to post this in.)
Cellbloc Studios
20
Years of Service
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Joined: 15th Mar 2004
Location: Atlanta, GA
Posted: 10th Dec 2007 09:06
I'm sorry, what is "butter cutter"?

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jason p sage
17
Years of Service
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Joined: 10th Jun 2007
Location: Ellington, CT USA
monotonic
18
Years of Service
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Joined: 24th Mar 2006
Location: Nottinghamshire, England
Posted: 10th Dec 2007 18:44
http://www.peanutbutterfingers.co.uk/buttercutter.htm

A kind of segment pack for FPSC, it basically contains CSG shapes that allow you to create destroyed buildings etc...

@ some random guy

There shouldn't be any problem loading the resulting model into GDK. I don't know if you have looked into this yet, but you can only load the static geometry. If you want to load the entities and various other stuff you’re going to have a lot of work on your hands.

The link below is to a newsletter which contains a tutorial written by BatVink I believe which shows you how to load an FPSC level into DBP but the same applies to GDK I think.

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some random guy
16
Years of Service
User Offline
Joined: 9th Dec 2007
Location: in some random city
Posted: 11th Dec 2007 00:40
thanks monotonic, I will look in this a little more,i guess it should probably work if its anything like the windows or doors in fpsc.
monotonic
18
Years of Service
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Joined: 24th Mar 2006
Location: Nottinghamshire, England
Posted: 11th Dec 2007 00:43
Sorry I have just realised I didn't post the link

http://www.thegamecreators.com/data/newsletter/newsletter_issue_37.html#6

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