Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Dark GDK / Changing Blend Mode

Author
Message
icuurd 12b42
16
Years of Service
User Offline
Joined: 7th Dec 2007
Location:
Posted: 10th Dec 2007 09:53
Can I change the blend mode before drawing sprites/images/bitmaps or models such as for creating effects that use color addition?

The ego is a dangerous thing to feed.
Morcilla
21
Years of Service
User Offline
Joined: 1st Dec 2002
Location: Spain
Posted: 10th Dec 2007 11:41
Sure, at least for the models. Look into transparency and ghosting functions.
icuurd 12b42
16
Years of Service
User Offline
Joined: 7th Dec 2007
Location:
Posted: 11th Dec 2007 00:27
That takes care of models and particles... What about 2d game sprites?

Oh, and what are the various "Ghost Modes 0-5"

I'm thinking of blend mode add, subtract and other type of regular windows BitBlit blend modes...


Side note, using the help, Am I the only one who's Index Tab in the help system does not work...

The ego is a dangerous thing to feed.

Login to post a reply

Server time is: 2024-09-29 07:25:13
Your offset time is: 2024-09-29 07:25:13