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DarkBASIC Professional Discussion / Matrix textures - bug?

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David T
Retired Moderator
23
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Joined: 27th Aug 2002
Location: England
Posted: 18th Jun 2003 20:52
I have noticed recently (well, actually the first time I've done this in DBP) that matrices with more than one tile don't texture correctly. Each tile has a thin border of an adjoining tile on it. Has anyone found a way around it?

It's not my tetxures as I tested my game with the TML textures and they had the bug too. I might email DG and ask how he did it
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Yarbles
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Location: Toronto
Posted: 18th Jun 2003 21:48
Try this assuming your matrix number is 1...



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Terabyte
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Location: UK
Posted: 19th Jun 2003 00:42
yeah i had this problem too
you loose a bit of quality on the textures if you do set the filter on the matrix to 1 but its worth it

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TDK
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Posted: 19th Jun 2003 05:41
That doesn't work for me!

Might be down to my GFX card (GeForce 4 Ti). I've given up on trying to fix it and I'm assuming that Patch 5 will fix the problem with Prepare Matrix Texture once and for all...

TDK
indi
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Location: Earth, Brisbane, Australia
Posted: 19th Jun 2003 07:54
switch to 32 bit and turn off what was mentioned above.

David T
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Posted: 19th Jun 2003 19:57
Sorry I thought I replied, but thanks alot it worked!

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Critters
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Joined: 11th Apr 2003
Location: United Kingdom
Posted: 20th Jun 2003 01:05
i also find this problem when texturing

Terabyte
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Posted: 20th Jun 2003 01:10 Edited at: 20th Jun 2003 01:11
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