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3 Dimensional Chat / Criticize my model ?

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Spotaru
17
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Joined: 3rd Dec 2006
Location: Over the next rise.
Posted: 10th Dec 2007 18:08
Looking for constuctive advise to improve my low poly modelling skills. The model was built with 3DCanvas. The man's poly count is 504 and the book is 52. I've already noticed that I need to either move the hands or the sleeves of the robe so they hang down properly. Can anyone give me some other pointers?



Alucard94
17
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Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 10th Dec 2007 18:20
Tries are

Spotaru
17
Years of Service
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Joined: 3rd Dec 2006
Location: Over the next rise.
Posted: 10th Dec 2007 18:33 Edited at: 10th Dec 2007 18:34
Tries are ?????

It's bad to triangulate the model or symetry of the triangles IN the model are bad ?

The triangles and faces were perfectly symetrical BEFORE I posed the model. It is rigged and animated. I just posed him in that position. Also the model was automatically triangulated when I used Lithunwrap to UV map it.

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Alucard94
17
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Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 10th Dec 2007 18:42
Alright then sorry for the misunderstanding ^_^ Great model nonetheless

5Louiz
18
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Joined: 15th Nov 2006
Location: Brasil
Posted: 10th Dec 2007 21:32 Edited at: 10th Dec 2007 21:36
Looks very good for that amount of polygons. Well done.

Edit:
Evaluating your usage of polygons is more difficult in wire frame mode. Try to show the solid mesh with the wire frame.

Spotaru
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Joined: 3rd Dec 2006
Location: Over the next rise.
Posted: 11th Dec 2007 15:09
Here is a solid mesh with wireframe shot.

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Spotaru
17
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Joined: 3rd Dec 2006
Location: Over the next rise.
Posted: 11th Dec 2007 15:10
And here is one of the face.

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