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FPSC Classic Product Chat / Is it worth the money???

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Cooldude
17
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Joined: 10th Nov 2007
Location:
Posted: 10th Dec 2007 20:15
I got the demo of FPSC and it seems like all you can do is place objects and enemies and just shoot them all. When you go to shoot an enemie it just dances around you. Is FPSC worth th money?
Luke314pi
18
Years of Service
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Joined: 11th Apr 2006
Location: Minneapolis, MN
Posted: 10th Dec 2007 20:30
Have you considered purchasing several Etch-A-Sketches instead, and networking them together?

Opposing force
19
Years of Service
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Joined: 10th Aug 2005
Location: England
Posted: 10th Dec 2007 20:33
Quote: "When you go to shoot an enemie it just dances around you."


So true.

http://www.freewebs.com/teammegabasic/
For low price FPSC and Dark BASIC media packs.
fallen one
18
Years of Service
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Joined: 7th Aug 2006
Location: My imagination!
Posted: 10th Dec 2007 20:54
Go for fpsc DX10 if you have a computer fast enough, otherwise id say no, dont go for fpsc DX9, many of the features dont work and it has just too many limitations, just listing them or even talking about them on these forums can get you banned.

Evil Things Most Foulhttp://www.avantivita.com/
fallen one
18
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Joined: 7th Aug 2006
Location: My imagination!
Posted: 10th Dec 2007 21:04
Quote: ""When you go to shoot an enemie it just dances around you.""


TGC programmer Lee is aparently working on getting Dark AI into fpsc, perhaps this will help the AI, also pathing, or waypoints as they call it dont work, perhaps DAI may fix that, but Lee in the news letter said they have localisation on the fpsc dx10 so they can go for a worldwide release when pitching the product to publishers for retail distribution, so I guess they will be taken up with that for some time, so I wouldnt hold your breath, on it, but it would be nice if they could fix this.

Evil Things Most Foulhttp://www.avantivita.com/
xplosys
18
Years of Service
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 10th Dec 2007 23:53
Quote: "Have you considered purchasing several Etch-A-Sketches instead, and networking them together?"


ROFL.

He didn't say he was making a multiplayer game.

best.

Cooldude
17
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Joined: 10th Nov 2007
Location:
Posted: 10th Dec 2007 23:57
Will FPS X10 work on XP???
I don't have vista yet.
Dan the man
17
Years of Service
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Joined: 30th Jul 2007
Location: In jail.
Posted: 11th Dec 2007 00:27
It wont work with Xp srry.

Who are you and why are you here?
SamHH
17
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Joined: 9th Dec 2006
Location: Vermont
Posted: 11th Dec 2007 00:32
Its worth the money,but make sure you read lots of forum threads and the hints and tips guide if you want to be successful with it.



fallen one
18
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Joined: 7th Aug 2006
Location: My imagination!
Posted: 11th Dec 2007 00:59
If it wasnt for the guns and characters that come with the game, or the fact you can buy for low low cost packs for the game, there is no way in hell it would be worth getting fpsc dx9, but the packs are great, the engines not so great, so its up to you, I say if you have a comp that will play fpsc dx 10, then buy that, you dont need to look at dx9 at all, but if you cant play dx 10 version of fpsc on your computer, wait till you have one that does, then go for dx10, dont bother with fpsc dx9

Evil Things Most Foulhttp://www.avantivita.com/
Goodman84
17
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Joined: 23rd May 2007
Location:
Posted: 11th Dec 2007 01:24
Quote: "Will FPS X10 work on XP???
I don't have vista yet."

Simple logic would have answer that, XP doesn't come errr... Is not SUSPTO work with DX10 Therefore getting FPS X10 to work would make no sense at all, However I Think it is worth the money I'd say X10 is far better though.

hey
Seth Black
FPSC Reloaded TGC Backer
19
Years of Service
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 11th Dec 2007 01:27
...I say "if you've got 50 bucks to throw away, then go ahead and get FPSC x9." You won't make any money with it though.

While superior, I'm not sure that you'll be able to create moneymakers with FPSC x10. Of course, I don't have it, am never buying it, and could be wrong.


Own It, Or Get Owned...
fallen one
18
Years of Service
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Joined: 7th Aug 2006
Location: My imagination!
Posted: 11th Dec 2007 03:34
Quote: "...I say "if you've got 50 bucks to throw away, then go ahead and get FPSC x9." You won't make any money with it though."


I have to agree, well almost, I looked at every, and I mean every different way one could use the engine, it has lots of shortfalls, thats like saying the pope is slightly catholic, many times I have thought this is unusable to make anything that could possibley be sellable in any way, or even useable at all, Ive just about found one that will do it, I had to cut virtualy most things out of the engine, it has no lighting in it and the game only uses 1 texture for ever single thing in the game, and is done in a completly different way of doing games, one has to do, making games the normal way just will not work well and will just look dated, Im still not sure it will be stable, characters can go mental around entity objects, they are dum beyond belief, the clipping is bad, characters get confused and walk into walls, the list goes on and on, I could name them, but youd just get banned, artistically Ive got it, that was done by thinking way way out of the box, as for if it will actually play without problems thats another, if it doesnt ill say you cant make a game with it, id really go that far, Ill just have to see after some more tests.

Seth Black
Why are you never getting dx10.

Evil Things Most Foulhttp://www.avantivita.com/
Seth Black
FPSC Reloaded TGC Backer
19
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 11th Dec 2007 07:26
Quote: "Seth Black
Why are you never getting dx10."


...it's a waste of my time and money. I'm all about giving someone a chance to improve their product, but TGC has demonstrated their lack of concern for customer support, and quite frankly never delivered on FPSC x9. Despite rumors, I am sure that they will abandon FPSC x10 folks, too.

I'm involved with another project, and will be moving on to other things. FPSC has been a neat little hobby, but it's time to move on to a real game engine...


Own It, Or Get Owned...
fallen one
18
Years of Service
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Joined: 7th Aug 2006
Location: My imagination!
Posted: 11th Dec 2007 14:13
I have to agree with you, I just have a last test to see if fpsc dx9 will work, if not, Im binning it, so many problems its un true, Ive a feeling it wont work in my next test and Ill end up cutting free of it.

I also have doubts of dx10, I dont see anyone testing it and saying, wow look at this, that old problem is gone, this works great, all I see are people posting tests of a water shader, so what, Im going to post a thread asking for a whole bunch of tests and see what any users come up with. Well when I say post a thread, I have to be aproved by mods before I can post, due to having an opinion on the forums isnt allowed, Im amazed they havnt done the same to you for daring to say anything about fpsc.

Evil Things Most Foulhttp://www.avantivita.com/
xplosys
18
Years of Service
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 11th Dec 2007 15:15
Quote: "due to having an opinion on the forums isnt allowed, Im amazed they havnt done the same to you for daring to say anything about fpsc."


It's not always what you say, but often how you say it, and whether or not you direct it toward anyone. The evidence is in Seth Black's post, in which he gives an honest opinion which is respectful, not putting anyone else down, and does not contain language which goes against the AUP.

Back on topic:

@Cooldude, I think it depends on what you expect from the program. Very basically, if you want to make commercial games (for money), I would look for a commercial engine. This is not it. Although some have made and sold games successfully with FPSC, It's probably less than 1% of us, and there is normally a good amount of cash put into it.

If on the other hand you enjoy creating 3d games for the fun of playing and sharing with your friends, then I don't know of another program for the price, considering the amount of low cost and free content available, which will give you as much enjoyment/frustration as FPSC. I've had it for nearly 2 years, and I still use it almost daily, just for fun.

Now this is a forum, and there will be opinions from one extreme to the other. You will hear from those who would never say a bad word about it (Fan Boys) to those who continually bash it (angry users who either can't seem to make it work or thought they were getting a high dollar, professional game engine for $50.00 and are realizing the harsh truth) and everything in between.

If you like the demo, and you think it's worth $50.00 to be able to compile what you make and share it with your friends, then I think it's worth it.
NOTE: I'm still looking into that Etch-A-Sketch network thing. LOL

Best.

moogle man
17
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Joined: 16th May 2007
Location: Gumdrop lane, candy land
Posted: 11th Dec 2007 23:12
these guys are all correct, if u want to make money from making computer games, go for something like the torque engine, its really good for commorcial games, while FPSC is just for a laugh with friends

the wombat watches you all
Keo C
17
Years of Service
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Joined: 3rd Aug 2007
Location: Somewhere between here and there.
Posted: 12th Dec 2007 02:49
If the FPSC Engine were out to rival the other engines, AI would have been fixed a long time ago.


Seth Black
FPSC Reloaded TGC Backer
19
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 12th Dec 2007 20:25 Edited at: 12th Dec 2007 20:44
...AI isn't even the worst concern. There's plain been no concerted effort to even evolve it. What's with the gawd awful frame rate issues?

FPSC x10 touts that you can surround the player with a bunch of enemies, and have smooth gameplay, with no drop in performance. You can already achieve that with the open source Cube engine, and it runs beautifully on DirectX9.

Leaving discovering workarounds to your customers isn't exactly good product support.

What about the features lost during upgrades? Ladders? Floor collision (body bone positioning with models)?

I mean, even FPSC EA had ladders, and the characters walked across the floor...although it took them forever to reach you! (LOL)

By the way, FPSC EA utilized a freeware splash screen, that could only be removed if the user purchased a future license from TGC.

There was every reason to believe that commercial quality games would be possible, at some point, with the software.

Before the release of FPSC V1.0, they changed their minds about their software, and removed the splash screen, and the license requirement.


Own It, Or Get Owned...
Defy
FPSC BOTB Developer
VBOTB Developer '09
17
Years of Service
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Joined: 20th Aug 2007
Location:
Posted: 13th Dec 2007 00:57
Thankyou Seth Black, Thankyou.

Also very good points by other users involved in this discussion.

Working on a new title, planning in progress.

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