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Dark GDK / iScanCode where do i find a referecne?

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Fency Federejshn
16
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Joined: 8th Dec 2007
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Posted: 11th Dec 2007 17:39
I need a list of iScanCode???

fency federejshn
aersixb9
16
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Joined: 29th Nov 2007
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Posted: 11th Dec 2007 19:02
http://forum.thegamecreators.com/?m=forum_view&t=119558&b=22
IanM
Retired Moderator
22
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Joined: 11th Sep 2002
Location: In my moon base
Posted: 11th Dec 2007 19:07
The GDK uses the same scancodes as DirectX, and they are all defined as macros starting with DIK_, eg DIK_W is W, DIK_UP is up, DIK_F1 is F1, DIK_ESCAPE is escape etc.

Utility plugins collection and
http://www.matrix1.demon.co.uk for older plug-ins and example code
jason p sage
17
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Joined: 10th Jun 2007
Location: Ellington, CT USA
Posted: 12th Dec 2007 16:25
Guess it pays to scour the DirectX headers and stuff eh? I should really try some Native Direct-X - I'll bet I'd learn a few ways to get more out of DarkGDK - but then again - maybe not with the whole "one code base" supporting DirectX9 and 10 ...hmmm... One thing about computer boy - the technology never stops changing. this is a constant. I think it should be named DIK_ something also

sadsack
20
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Joined: 27th Nov 2003
Location: here
Posted: 12th Dec 2007 21:36
here you go

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n008
17
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Joined: 18th Apr 2007
Location: Chernarus
Posted: 12th Dec 2007 21:57 Edited at: 12th Dec 2007 21:58
Do i sense some sexual innuendo?







jason p sage
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Joined: 10th Jun 2007
Location: Ellington, CT USA
Posted: 13th Dec 2007 00:23
dbGamerX
16
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Joined: 23rd Nov 2007
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Posted: 13th Dec 2007 00:33
Guys guys... Don't get outta topic. lol

@n008: O.o Wow... I never looked at it that way.
@jason: I know, right?

dbPrint ( "Sig" );
n008
17
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Joined: 18th Apr 2007
Location: Chernarus
Posted: 13th Dec 2007 01:06
Quote: "@n008: O.o Wow... I never looked at it that way."


I know. More of my genius and brainpower at work .

jason p sage
17
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Joined: 10th Jun 2007
Location: Ellington, CT USA
Posted: 13th Dec 2007 15:58
iScanCode - There are many references - Plus the DirectX Header that IanM brought up is probably a GREAT way to do it - and probably the best way to stay inline with the MS DirectX stuff - code wise - help ya get familiar with some native stuff....

Off topic - I saw a commedian do a whole skit on how computers are bad - and it went into "Kill Process" "Terminate ProgMan" and many things like this =- Computer are so VIOLENT - You must KILL - Terminate - there are daemons running around everywhere - and they have virus - it was very funny.

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