hey! nice little find there, thanks. and i assume you have to do the "if cant find the objects then load them" code for every object in every loop?
if this slows it down at all could you do somthing like this so it wouldnt check it every loop, only every few loops...
c=0
DO
c=c+1
if c=1
Rem This does the trick!
If object exist(0) = 0 then LoadObjects()
Yrotate object 1, object angle y(1) + .1
Yrotate object 2, object angle y(2) + .1
Yrotate object 3, object angle y(3) + .1
endif
if c>2 then c=0
LOOP
Rem This is the loading point of all objects in the game
Function LoadObjects()
Make object cube 1,5
Make object cube 3,5
Make object sphere 2,5
Position object 1, -10,0,10
Position object 3, 10,0,10
Position object 2, 0,0,10
EndFunction