I tried installing VC++, DirectX SDK, and Dark GDK on my 9 year old computer. I think I should add it doesn't have a 5gb HDD anymore, I've replaced it with an 80gb HDD a while back, and I'm using about 4gigs of page file so I never run out of memory (being my 192mb of RAM). Here are all the problems I get when I try to debug the Dark GDK Game from the wizards.
I've checked and made sure I had the most recent version of DirectX so I could actually see the programs, but apparantly I already did.
Here's the code provided in the program:
// Dark GDK - The Game Creators - www.thegamecreators.com
// the wizard has created a very simple project that uses Dark GDK
// it contains the basic code for a GDK application
// whenever using Dark GDK you must ensure you include the header file
#include "DarkGDK.h"
// the main entry point for the application is this function
void DarkGDK ( void )
{
// turn on sync rate and set maximum rate to 60 fps
dbSyncOn ( );
dbSyncRate ( 60 );
// our main loop
while ( LoopGDK ( ) )
{
// update the screen
dbSync ( );
}
// return back to windows
return;
}
If it helps any, here's the PC's specs:
Microsoft Windows XP Professional
Service Pack 2
Intel Pentium II processor
348 MHz, 192 MB of RAM
80gb Hard Drive
I think my graphics adapter (if that's what it's called, I don't remember at the moment) isn't capable of viewing something like this, considering it's 9 years old. Also, the computer is a Gateway
If I can't really make Dark GDK games using my old PC, that's fine, it's just unfortunate (since it's in my room; the newer computer, which actually is my mother's computer, runs Dark GDK and its games just fine). Thanks for reading, and if you think you can help, or if you know it isn't possible, please reply
New to Dark GDK, but it looks pwnage