X10 handles polycount better than X9...
or at least so i have noticed with a custom character of mine...
(polycount 2500 lagged in X9, worked great in X10...even better i could placed 20 of them without any lag at all)
X10 uses water, better shaders, allies enemies neutral, better AI...and so on.
X10 has better Media (only for scifi).
Has more meshes for segments (especially WW2).
New textures....also the common ground (segment) uses a better texture.
If you are only getting X10 for media...than i would say dont get it.
Cause its easy to make your own stuff...
which would be better than the WW2 section...
(scifi would be hard, to outmaster with quality)
Quote: "Also, nobody is used to making X10 quality stuff, besides maybe bond1 and jon. Cheesecake I like you Berserker dude is looking great and would be a great add on for X10."
I know...its hard to get used to it in the begin...
But when you are used to it...it will all make sence...
and be as simple as X9...
(this time with better graphics)
You create your models and textures just like you did in X9...
(only put a _D2, _D..at the end of the texture if you want to use a normal map)
Export it in X.format....etc...easy!
And i almost forgot...X10 also uses better shadows...
and dynamic entities arent all light up like in X9
(which was pretty annoying)
Expect many many model packs for X10...
(from forum users, or from TGC themself)
With many themes...
I would say....get it because it is X10...
But if you are still wondering about the media...
than wait till someone makes a model pack which looks great
in your certain theme.