Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / Round Glass Possible?

Author
Message
Anja Viotile
17
Years of Service
User Offline
Joined: 20th Nov 2007
Location: Denmark
Posted: 15th Dec 2007 00:15
Right i played and played for a free model im doing for this forum.. Is it even possible to have semitransparent glass texture on Round shapes?

It seems when i paint a transparent texture its either 0% transparancy or 100%

Visit us at
Inspire
17
Years of Service
User Offline
Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 15th Dec 2007 00:41
It needs to be dynamic.

Yes, curved glass is possible.

Anja Viotile
17
Years of Service
User Offline
Joined: 20th Nov 2007
Location: Denmark
Posted: 15th Dec 2007 00:54
isnt an entity basicly dynamic?

Visit us at
Anja Viotile
17
Years of Service
User Offline
Joined: 20th Nov 2007
Location: Denmark
Posted: 15th Dec 2007 01:08
Ah found out.. your right lol.. thanx for the help! mucho apreciato or something heh

Visit us at
Disturbing 13
19
Years of Service
User Offline
Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 15th Dec 2007 09:47
it should only have to do with your .dds and its alpha maps. That is what can help with transparency in your textures.

Login to post a reply

Server time is: 2024-11-26 18:26:23
Your offset time is: 2024-11-26 18:26:23