FPS creator would be cool - I could do the inside of my spaceships in it (does it support dynamic level maps that are generated by code? Or would I need 1 map per spaceship hull type...and then you could "Board" another person's space ship, and take their stuff or their ship! And possibly duel with space weapons.
How tricky is FPS Creator? How powerful is it? Does it have a c-like scripting language? Does anyone want to model for me? (Heh) I'm taking a Maya class next semester at a local junior college, that should teach me to model, hopefully...and I'm a decent programmer in c-like languages and to a lesser extent basic like languages (they're all the same really - with variables and functions...and ifs and whiles)
Anyways, I think I'm off topic, so I'll hit post now.
But first a haiku:
space is very dark if
you are not in the sunlight
directx lights rock