I wrote the bones of this engine a week or two ago, and got it working relatively well. It still needs some tweaking, but it works and is easily expandable. I know, Multisync already is a Wrapper, so I guess this is a Wrapper for a Wrapper, but anyways...
In a nutshell:
The "library" or "engine" or whatever you want to call it provides a good framework for creating an online multiplayer host/client game using Benjamin's Multisync plugin. It's pretty much plug and play, I'll release some demos next week during March break when I have some time, but until then feel free to look over the source and experiment. As it is a WIP, there are still some bugs of course
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Latest Compiled Library (Dec 2nd, 2007)
You'll notice there's some excessive commenting in there, including documentation on every command so far (at the bottom of the file) and a brief explanation of how it works at the top.
Right, so, not asking for critisism or comments or much of anything really (though they aren't turned away), just putting it out there if people are interested. Not putting a completion date on this as I usually dont complete anything, but seeing as it works as of now, I guess it could already count as being complete
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Will edit / post in a few days with a more professional looking outline of how everything works... and like I said, a demo or two during the christmas break.
Grab Multisync from here.