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FPS Creator X10 / Is this possible?

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MLLamble
17
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Joined: 8th Jan 2007
Location: Earth That Was
Posted: 17th Dec 2007 22:10
I've got a question. Is it possible to change the water such that it cannot be seen, doesn't make things float and does not hamper the player's movement? I think that this would be interesting for scenes with "hull breaches" (Like in Doom 3). If it's not possible, could I use a "hurt zone" or "trigger zone" to make the player lose oxygen in the "depressurized area"? I was just wondering.
Inspire
17
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Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 17th Dec 2007 23:01
Sweet idea!

MLLamble
17
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Joined: 8th Jan 2007
Location: Earth That Was
Posted: 22nd Dec 2007 04:52
Another thing, that has now come up since I have the program... Can you have allies climb stairs?
Jiffy
20
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Joined: 5th Mar 2004
Location: Hiding in the bushes in your backyard
Posted: 22nd Dec 2007 07:47 Edited at: 22nd Dec 2007 07:50
It's easy, and you wouldn't do it with water.

There's a command called "plraddair=x", similar to "plraddhealth=x". To take away air, you would say, for instance, "plraddair=-1", so everytime the script passes that state, it takes away one unit of air. This is exactly what a hurt zone does for health. You would just add the script to a trigger zone that covers the area you need to be unbreathable, and voila, you're done.

Here's the script you'd need.




More info soon!
MLLamble
17
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Joined: 8th Jan 2007
Location: Earth That Was
Posted: 27th Dec 2007 04:30
Thank you ^_^
Opposing force
19
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Joined: 10th Aug 2005
Location: England
Posted: 27th Dec 2007 11:03
Quote: "This reminds me of another thing, people who wanted ingame 'money' had to script to use their health as it was the only variable, well, now that you have air, if you make your game without water, or not deep enough to go under, then you've got yourself the extra variable to act as money."


Ahhh, but you don't need to do that. FPSCX10 has a score system built in so you can use that as money.

http://www.freewebs.com/teammegabasic/
For low price FPSC and Dark BASIC media packs.
Conjured Entertainment
AGK Developer
19
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 28th Dec 2007 19:03 Edited at: 28th Dec 2007 19:05
There is no Condition listed for the SCORE in the Manual.
Where is it on the Conditions/Actions list?
It isn't any good if we cannot read or manipulate it in the FPI scripts.

Unless the QUANTITY Condition is now representing the SCORE total.

Don't forget to visit Conjured Entertainment

A13X
16
Years of Service
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Joined: 21st Dec 2007
Location: Sydney NSW
Posted: 5th Jan 2008 00:47
Thats a pretty awsome idea...

Is there a way to make the acreen "fog" aswell, someway to slightly distort the image the player sees to add to the effect?

Thanx

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