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FPSC Classic Product Chat / [LOCKED] google sketch up. can I make my own model fps ready??

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GP PrOdUcTiOnS
17
Years of Service
User Offline
Joined: 27th Jul 2007
Location: WWW.
Posted: 18th Dec 2007 01:52
I have just resently got the free virson of google sketchup. I was wondering if I could make models in there and put them in my fps games.





priske productions
Inspire
17
Years of Service
User Offline
Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 18th Dec 2007 02:02
Hm...I searched "sketchup" and got 59 results.

Seth Black
FPSC Reloaded TGC Backer
19
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 18th Dec 2007 18:18
GP PrOdUcTiOnS,

Only if you've got the professional version, or a good friend who has it, and can convert the model to .x for you.

Even still, there are some know issues that make the process somewhat unreliable. Simply put, this isn't the best way to get a model into FPSC.

What Inspire is hinting at above, is that you should become more acquainted with the Search Box, at the bottom left of the page.

Thanks,

Seth Black


Own It, Or Get Owned...
JMON
17
Years of Service
User Offline
Joined: 30th Mar 2007
Location:
Posted: 18th Dec 2007 19:46
Yes it can happen . You must first export as an object ,next you open it with uv mapper to texture when your done mapping export as an object and export done bmp . open the object you exported in uv mapper with milkshape ,next open bmp while milkshape is open texture the map in your paint program ,select all of the model in milkshape add new texture open the bmp that you saved from mapper
export the done model as an x file use direct x 8 export , now wasnt that easy? lol
GP PrOdUcTiOnS
17
Years of Service
User Offline
Joined: 27th Jul 2007
Location: WWW.
Posted: 19th Dec 2007 00:43
thank you guys for the tips...

priske productions

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