Hi, I am n00b to all things DB. Most of my programming I have done in 3D has been in Blitz3D.. and the way B3D and Dark do their functions and object handling is alot different, so please bare with me.
What I really want to know right now is, what does it take to get a space ship model to have a diffuse map, bump map, and self-illumination map? Maybe a specular map also. But at the VERY least a bump map. Do I need to become a god at editing .FX files before I can even BEGIN to think about having bump maps on my models, or is there some simpler way?
Also is adding bloom to an object (lets say a nebula that's comprised of alot of 2-sided quads and textured with a PNG with an alpha map) as easy as finding a bloom.fx and applying it to it? Or do I need to make my own shader for it.
I DO NOT MIND editing .fx files, I just have 0 experience with them and higher forms of vertex stuff.
If you anwser anything, anwser how to get bump mapping on a object. And does the actual bump mapping texture need to be a normal map (with all those pretty colors) or can I use the black/gray/white height-map like ones I've been using?
Thanks abunch for any helpful responses.