Wow... No flames here? I'm proud of you all.
Suppose I shouldn't either then... Even though this
is a genuine "gimmeh teh codez" thread.
If you have installed MS Visual C++ 2008, DirectX 9 SDK and DarkGDK, and you are using DarkGDK in combination with MS Visual C++ 2008, first you open the Visual C++ IDE. Then either click the upper-left-most button or press CTRL+SHIFT+N to create a new project. Select the "Wizards" category from the far left category tree, and on the right, click on "Dark GDK - 3D Game". At the bottom, there are a few text boxes; in the top, write the name of your program. You may name it anything, but I just entered "temporary". Now click OK.
When that window closes, you will see a few new things on the leftmost side of the IDE. If the folder for "Source Files" is not opened, open it by double-clicking on it or clicking on the [>] (in some cases, a [+]) symbol to the left of it. Now double-click on the file titled "Main.cpp". This is your main file for coding.
Once you see the code in your editor, click anywhere inside the text-area and press SHIFT+ALT+ENTER. This will maximize your code window so that you can see the most of it that you can. You can escape from full-screen mode by again pressing SHIFT+ALT+ENTER.
Now that you have a project open, press F5 or go to the menu Debug>Start Debugging. This will compile and run your project. If all succeeds, you should see a blue window with a line of text and several spheres, some of them squished, and all of them slowly turning.
In the folder where you installed the Dark GDK, you will find some tutorials. One of them will walk you through this same process, and even every line of the code that you see when you made it.