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FPSC Classic Models and Media / Model Pack 16 X10 screenshots

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Simon
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Posted: 20th Dec 2007 19:40 Edited at: 20th Dec 2007 19:54
Heres some screenshots of modelpack 16 with FPSC X10 support.
Full shader support, Higher-res textures with normalmaps, reliefmaps and specularmaps.
Will be available for download alongside the X9 version shortly. (Those that have already purchased mp16 X9 will be able to download mp16 X10)
As if you need another reason to buy FPSC X10...



Strelok
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Posted: 20th Dec 2007 19:44 Edited at: 20th Dec 2007 20:21
Very nice ! only the bag seems to be a little to low poly for x10.

EDIT: got it

Rise and shine Fpsc x10...rise and shine.

Cheese Cake
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Posted: 20th Dec 2007 19:50 Edited at: 20th Dec 2007 19:56
---EDIT---
Ah...now i can see them


Looks great man!

Simon
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Posted: 20th Dec 2007 19:55
more



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Simon
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Posted: 20th Dec 2007 19:56
more still:

Simon
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Posted: 20th Dec 2007 19:58 Edited at: 20th Dec 2007 19:59
The bag looks low, because the lightmapping doesn't support gourad shading making it appear facetted. Same goes for the pipes etc.
Cheese Cake
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Posted: 20th Dec 2007 19:59
Just one question.....if i may...

How did you applied the normal maps and such...which actuall worked?

Cause when i do so...on entities (non characters) or segments...
they all fail....they come out all black...
But the normal map works except for the texture.

Simon
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Posted: 20th Dec 2007 20:02
Are we talking about X10 or X9? Make sure you have _D2 _D _S and _N and that they all have alpha channels.
_S now uses alpha for self-illumination (normally black)
_N requires alpha for relief mapping
_D requires blank alpha (white) or transparent map
Jon Fletcher
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Posted: 20th Dec 2007 20:06
microscope looks bloody brilliant

everything looks great Simon!

Simon
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Posted: 20th Dec 2007 20:08
thanks dude
KeithC
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Posted: 20th Dec 2007 20:18
I agree, it all looks great.

Snipesoul
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Posted: 20th Dec 2007 21:23
Will gourad shading be support in the future? Oh, and the model pack looks amazing! It looks far more better than the X9 one! Reminds me of Half-Life 2 for some reason.

Intel Core 2 Duo 3.0GHz, 2GB RAM, NVIDIA Geforce 8800 GTX
Roger Wilco
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Posted: 20th Dec 2007 22:23
Are those dynamic shadows? They're amazing!
Thanks for the shots, will definetly get ahold of this as soon as possible.
bdgbdg
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Posted: 20th Dec 2007 22:44
Very nice, congratulations!

Check this out: http://donations.com.sapo.pt/
Cheese Cake
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Posted: 20th Dec 2007 23:43
Quote: "Are those dynamic shadows? They're amazing!"

You know that X10 fully supports that right?

RickV
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Posted: 20th Dec 2007 23:44
Simon, can you post of few of those into the TGC Gallery?

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Roger Wilco
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Posted: 21st Dec 2007 16:20
Quote: "You know that X10 fully supports that right?"


Yeah, I do. I didn't expect them to look as good as they do in those screens.

@Simon: So illumination maps are integrated to the specular map?
Simon
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Posted: 8th Jan 2008 03:39
*drumming fingers*
still waiting for Mr Bamber to add the X10 installer.

Modelpack6 has some nice normal maps too, u know.
T3h Camp3r T3rr0r1st
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Posted: 11th Jan 2008 09:05
does all the other packs support X10 or just 16?

Camp3r's ROCK don't screw with 'em!
Slayer222
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Posted: 15th Jan 2008 16:30
They will eventually. It looks ok, but I can't really tell its normal mapped.

[img]
[/img] Check out the Elite OPS Terrorstike thread in the showcase.
Silvester
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Posted: 15th Jan 2008 22:11
*Sigh*

and still we have to live without Anti-Aliasing.

Airslide
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Posted: 16th Jan 2008 01:06
Quote: "and still we have to live without Anti-Aliasing."


I personally don't see the big deal. I usually turn that off in most games in favor of higher framerates.

bond1
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Posted: 16th Jan 2008 01:33 Edited at: 16th Jan 2008 01:36
Quote: "*Sigh*

and still we have to live without Anti-Aliasing."


Wha..? I set all my FPSC games to use anti-aliasing. Here, I've attached a full-size screenshot at 1920x1200 resolution, fully anti-aliased, no jaggies.

----------------------------------------
"Your mom goes to college."

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Jon Fletcher
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Posted: 16th Jan 2008 01:39
AA sucks, AF rules.

but if you really want anti-aliasing, you just easily set it yourself by overriding the video card settings, instead of letting the application decide (which, isn't using it)

Airslide
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Posted: 16th Jan 2008 03:21
Quote: "AF rules "


Anistropic Filtering? I usually set that to 2x for most games (could probably go to the max on this rig though). I don't like blurry textures Edges I can deal with though.

bond1
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Posted: 16th Jan 2008 06:33
Yeah, between the two, AF is the one I can't do without. I don't like stuff looking like I smeared my monitor with vaseline...

----------------------------------------
"Your mom goes to college."
Silvester
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Posted: 16th Jan 2008 08:40
I know AA can be set through the Video Card, however not everyone is smart enough to figure this out. Oh, and that screenshot. If I didnt knew better because I have that pack. I'd swear it was made in X9.

bond1
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Posted: 16th Jan 2008 10:57
Oh I see, you want an option within FPSC to set AA.

My screenshot? Yes it's an X9 screenshot.

----------------------------------------
"Your mom goes to college."
Silvester
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Posted: 16th Jan 2008 12:21
Kind of, or at least something similar.

Airslide
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Posted: 17th Jan 2008 00:55
I'm sure Lee could add it if he wanted, it isn't like its a fancy new shader or anything. It would be great if it was controlled through the setup.ini file so a launcher could modify the settings. I'd definetly take Anistropic Filtering over Anti-Aliasing though.

Slayer222
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Posted: 17th Jan 2008 01:46
I'd, like, take rag-doll over either, like yeah I don't think AA or AF is needed, just some of that smoothing thing, started with a "p" I believe.

[img]
[/img] Check out the Elite OPS Terrorstike thread in the showcase.
Airslide
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Posted: 17th Jan 2008 03:00
You might need to expand on that a bit

I think Anistropic Filtering would be pretty cool, eliminate those blurry weapon textures (which, BTW, I don't think I've had a problem with on X10 oddly - I'll have to look again though).

Slayer222
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Posted: 17th Jan 2008 03:08
I just don't want that awful lightmap glitch...

[img]
[/img] Check out the Elite OPS Terrorstike thread in the showcase.
Plystire
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Posted: 17th Jan 2008 11:10
*looks at topic title*

So, um... yeah, how 'bout them models, guys?

I sure like them.


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~PlystirE~

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ZockerX
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Posted: 23rd Jan 2008 00:35
Looks nice...
But hardly notices one differentiated to the X9...

Except with the shade

I´am a nobody...
ZockerX
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Posted: 25th Jan 2008 16:38 Edited at: 25th Jan 2008 16:41
Sorry... inadvertently doubelpost

I´am a nobody...
Rampage
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Posted: 14th Mar 2008 10:38
Man thats tight. Love the shadows, gives it such a nice feel. More realistic!

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