Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Dark GDK / Missing from header files

Author
Message
Miguel Melo
19
Years of Service
User Offline
Joined: 8th Aug 2005
Location:
Posted: 20th Dec 2007 22:45
Hi Mike,

I noticed the following things comparing the old (paid) dgdk and the new release:

From DarkSDKBasic3D.h
Disappeared:
// mike - 120307 - change function name to dbSetShadowShadingOff from dbSetShadingOff and included dbSetShadowPosition
void dbSetShadowShadingOff ( int iID );
void dbSetShadowPosition ( int iMode, float fX, float fY, float fZ );
void dbSetShadowShadingOn ( int iID, int iMesh, int iRange, int iUseShader );

float dbObjectSize ( int iID, int iUseScaling );
float dbObjectSizeX ( int iID, int iUseScaling );
float dbObjectSizeY ( int iID, int iUseScaling );
float dbObjectSizeZ ( int iID, int iUseScaling );

From DarkSDKSystem.h
dbDLLLoad, dbDLLCallExist, dbCallDLL & dbLoadDLL now take a DWORD instead of char* for their string pointers (I know they are equivalent, but it still is awkward).

You may want to look into this.

I have vague plans for World Domination

Login to post a reply

Server time is: 2024-11-17 00:43:35
Your offset time is: 2024-11-17 00:43:35