Reason for segment:
A. Much better shadow shading, this is a horror game..
Perfect lightning cast is 35% of a good horror game.
B. Bullet holes..
C. More precision for placing dynamic objects on it.. i always has alot of problems stacking dynamics unless they are all box collision.
Modelling:
this model works fine in x9 sizewise.. Ive even imported a floor.x and wall.x keeping size from FPSCx10 to compare size.. Nothing seemed to need changing.
Textures:
i got the D2,D,S and N textures DDS ready. so shouldn be anything there.
Only thing left i think is something goes wrong when FPSCx10 created the dbo mesh file.
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