Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / Problem using new weapons.

Author
Message
Chris Ganuza
16
Years of Service
User Offline
Joined: 18th Dec 2007
Location: EU
Posted: 24th Dec 2007 16:49
I just tried making my own weapon. I used AC3D to make it, saved it as a direct X file, and used the eniity maker you download from the fpscreator website. When I go to pick up my new weapon, It wont work, and it won't be shown. Does anyone know what to do?

CG
CoffeeGrunt
17
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 24th Dec 2007 19:32
You need to add a folder in files/gamecore/guns corresponding to the one you made, idk what exactly you put in there, but search for "weapon tutorial" (without quotes).

Locrian
19
Years of Service
User Offline
Joined: 21st Nov 2005
Location: Burton Mi.
Posted: 24th Dec 2007 20:10
Can't simply "make" an entity and use it as a gun. A little more info please. Did you animate it? Did you use the existing guns as a template? Are the frames of your animation correct in the fpe? I mean you really need to lay out your info so we know in what direction to send you. As it stands, we see you have no more then a static mesh.

Loc


Login to post a reply

Server time is: 2024-11-26 19:14:10
Your offset time is: 2024-11-26 19:14:10