Here are some steps to try. This works for me and should for you as well. Hopefully I don't forget something. I'm at work so I'm going from memory.
1. Create your _D, _N, and _S textures. Make 3 copies of each and using the naming convention texturename_01_D.DDS So you should have 9 files.
mytexture_01_D.dds
mytexture_01_N.dds
mytexture_01_S.dds
mytexture_02_D.dds
mytexture_02_N.dds
mytexture_02_S.dds
mytexture_03_D.dds
mytexture_03_N.dds
mytexture_03_S.dds
2. Copy these textures to texturecommonwalls
3. Go to segmentcommonrooms
4. Make a copy of one of the fpe files and rename it. So take circuitroom.fpe and save a copy as myroom.fpe
5. Edit myroom.fpe and change the texture names to your texture names. So wall_01_D.tga becomes mytexture_01_D.tga (I leave the .tga FPSC knows to get a .dds file even if you say .tga) Also, double-check to make sure that you put your texture files in the same directory that the fpe shows.
6. Don't forget to create a .bmp file and save it in the same directory as the fpe. I think the bmp is 64x64 pixels.
That should do it. Start up X10 and go to Segments and you should see myroom in the commonrooms directory. Please note that I'm going from memory on the directory structure, so it may be a little different. But this should get you a room segment with your own textures. If it doesn't work, email me your files and I'll look at them.
"I'm trying to find new ways to make this game more attractive." - Dennis Rodman