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3 Dimensional Chat / Creating X file textures in dds

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billv
17
Years of Service
User Offline
Joined: 20th Nov 2007
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Posted: 25th Dec 2007 10:13
Hi,
I'm new to game development and having a great time learning from
scratch. I have struck a problem that I can't get my head around.

I've been creating objects(x-files) for use in FPS Creator.
I then use Magic FPS to apply 1 texture to make it FPS ready.
This is working great. However, I need to apply several different textures, which Magic FPS, Entity workshop can't do .
I am using Truespace, Gamespace Light, XSI Mod tool, Dele d ect,
but can't get textures to sit on the same place on the x file?
I've checked out the existing xfile and dds that comes with the program, and the dds files are some what different.

How are these type of dds files created? This is driving me nuts?
Any small tip would be most welcome.
Bill

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