Hi all.
I designed a level for Mr. Bear and Nutt in Milkshape and loaded it in DBC. To make Mr. Bear's collision with it accurate, I used "set object collision to polygons", and the program ran fine.
I wanted to get Mr. Bear to automatically jump to the top of whatever ground he was on, so I did this. (in the loop)
if object collision(11,0)=1
y#=y#+0.1
gravity#=0
endif
position object 11,x#,y#,z#
if object collision(11,0)=1
y#=y#+0.1
gravity#=0
endif
position object 11,x#,y#,z#
if object collision(11,0)=1
y#=y#+0.1
gravity#=0
endif
position object 11,x#,y#,z#
if object collision(11,0)=1
y#=y#+0.1
gravity#=0
endif
position object 11,x#,y#,z#
With object 11 being Mr. Bear.
I ran the program again, and Mr. Bear stayed at the top of the object all the time, but the fps had dropped to about 12.
Is there a way to get an object to jump to the top of another object without having to test for collision over and over and over? Thanks in advance.

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