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3 Dimensional Chat / Survival Horror Character

Author
Message
Oolite
19
Years of Service
User Offline
Joined: 28th Sep 2005
Location: Middle of the West
Posted: 28th Dec 2007 00:35
Ignore the fancy title, it was mainly me experiment with topolgy trying to find ways of using polygons effectively and keeping them nice and neat for my Zbrush pass.
Ignore Mr. Generic head for now as he'll be given more character in ZB along with all the clothing.



Jon Fletcher
19
Years of Service
User Offline
Joined: 7th May 2005
Location: Taunton, UK
Posted: 28th Dec 2007 00:46
looks nice, I'd redo the pelvis and ass a bit, some weird topology going on there.

weird mess of polygons on the front chest though, you got loads taking up small space and then beside it, polygons stretching to that position in the middle.

though it looks very promising, looking forward to seeing the ZB'd clothing folds

i dig the curved flow on the arm, I'll have to try that out a bit, makes sense with the shape of arms.

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