:::: PROBLEM SOLVED::::
:::: PROBLEM SOLVED::::
:::: PROBLEM SOLVED::::
Hello everyone. So far, I can not explain how happy I am with FPSC X10. It is one the most amazing game engines I have ever used. Although the stock media looks great, I decided to take the next step and create some of my own. This is where my question falls in.
Can someone please tell me where (and which) the files need to go in order to use my new character? The character is actually just a retexture of the FPSC stock character "thug". So far, the character can be seen in the custom character folder I have created in the entities folder of FPSC X10. When I put my character in the editor, it looks as if it has my new texture, but when I test the game, my new character is invisible! Any help would be highly appreciated.
EDIT: I found this thread:
Here : but the information there is not helping me. I cannot find these "compatibility folders" that they are talking about.
Thanks for the help,
-Brian