Quote: "Static Objects like trashcans: depends on how close you will get to it and the complexity of the object, between 500 and 3k"
Thats still pretty big for static objects...
I am sure if you would google...you would find lots of models which are under the 500 and still look great.
And 3k, dont know for what model that is? probably a character or a room with scenery attached.
Quote: "but if your just trying to learn a product you should probably try max"
Quote: "slow, horrid interface, too expensive"
Thats why it is used mostly for commercial uses.
Quote: "Blizzard can make characters with under 650 polys..."
True, and they still look good!
For static objects (scenery etc) could be from 100 to 500.
For bigger objects and objects that need to blink out of the others could be around 600 to 1,5k.
For characters like AndrewT said 600 to 650...(blizzard style)
But most likely from 1k to 6k or maybe even higher.
For weapons...never tried to make one so i honestly dont know...but i would guess around the 1k to 2k.
Vehicles would be around the 1,5k to 2,5k...